This commit is contained in:
xbl
2025-12-30 15:50:07 +01:00
parent 40e868416e
commit 7c031d2cae
4 changed files with 67 additions and 23 deletions

View File

@ -137,19 +137,19 @@ def format_chat_message(message, player_tracker):
player_name = strip_color_codes(name_match.group(1).strip())
team_prefix = get_team_prefix(player_name, player_tracker)
location_clean = strip_color_codes(location_part)
return f"{team_prefix}^8{player_part}^0 ^3{location_clean}^7:^5{message_part}"
return f"^8^5[TEAMSAY]^7^0 {team_prefix}^8{player_part}^0^3{location_clean}^7:^5{message_part}"
# Team chat without location: (PlayerName): message
colon_match = re.match(r'^(\([^)]+\)):(\s*.*)', clean_msg)
if colon_match:
player_part = colon_match.group(1) + ':'
player_part = colon_match.group(1)
message_part = colon_match.group(2)
name_match = re.match(r'\(([^)]+)\)', player_part)
if name_match:
player_name = strip_color_codes(name_match.group(1).strip())
team_prefix = get_team_prefix(player_name, player_tracker)
return f"{team_prefix}^8{player_part}^0^5{message_part}\n"
return f"^8^5[TEAMSAY]^7^0 {team_prefix}^8{player_part}^7^0:^5{message_part}\n"
# Regular chat: PlayerName: message
parts = clean_msg.split(':', 1)
@ -160,7 +160,7 @@ def format_chat_message(message, player_tracker):
# Preserve original color-coded name
original_parts = message.replace(chr(25), '').split(':', 1)
if len(original_parts) == 2:
return f"{team_prefix}^8{original_parts[0]}^0:^2{original_parts[1]}"
return f"^8^2[SAY]^7^0 {team_prefix}^8{original_parts[0]}^0^7:^2{original_parts[1]}"
return message
@ -193,7 +193,7 @@ def format_powerup_message(message, player_tracker):
colored_powerup = POWERUP_COLORS.get(powerup_name, f'^6{powerup_name}^7')
timestamp = time.strftime('%H:%M:%S')
return f"^3[^7{timestamp}^3]^7 {team_prefix}^8{player_name}^0 ^7got the {colored_powerup}!\n"
return f"^3[^7{timestamp}^3] ^8^5[POWERUP]^7^0 {team_prefix}^8{player_name}^0 ^7got the {colored_powerup}!\n"
# Powerup carrier kill: "PlayerName killed the PowerupName carrier!"
carrier_match = re.match(r'^(.+?)\s+killed the\s+(.+?)\s+carrier!', message)
@ -206,6 +206,6 @@ def format_powerup_message(message, player_tracker):
colored_powerup = POWERUP_COLORS.get(powerup_name, f'^6{powerup_name}^7')
timestamp = time.strftime('%H:%M:%S')
return f"^3[^7{timestamp}^3]^7 {team_prefix}^8{player_name}^0 ^7killed the {colored_powerup} ^7carrier!\n"
return f"^3[^7{timestamp}^3] ^8^5[POWERUP]^7^0 {team_prefix}^8{player_name}^0 ^7killed the {colored_powerup} ^7carrier!\n"
return None

View File

@ -89,6 +89,11 @@ class EventParser:
def _handle_switchteam(self, data):
"""Handle PLAYER_SWITCHTEAM event"""
# Get Match Time
if 'TIME' in data:
self.game_state.server_info.match_time = int(data['TIME'])
if 'KILLER' not in data:
return None
@ -124,10 +129,15 @@ class EventParser:
old_team_msg = old_team_messages.get(old_team, f'team {old_team}')
team_prefix = get_team_prefix(name, self.game_state.player_tracker)
return f"{team_prefix}^8{name}^0{team_msg} from {old_team_msg}{warmup}\n"
return f"^8^5[SWITCH]^7 {team_prefix}^8{name}^0{team_msg} from {old_team_msg}{warmup}\n"
def _handle_death(self, data):
"""Handle PLAYER_DEATH and PLAYER_KILL events"""
# Get Match Time
if 'TIME' in data:
self.game_state.server_info.match_time = int(data['TIME'])
if 'VICTIM' not in data:
return None
@ -217,6 +227,11 @@ class EventParser:
def _handle_round_over(self, data):
"""Handle ROUND_OVER events for CA"""
# Get Match Time
if 'TIME' in data:
self.game_state.server_info.match_time = int(data['TIME'])
team_won = data.get('TEAM_WON')
round_num = data.get('ROUND', 0)
@ -234,36 +249,47 @@ class EventParser:
def _handle_medal(self, data):
"""Handle PLAYER_MEDAL event"""
# Get Match Time
if 'TIME' in data:
self.game_state.server_info.match_time = int(data['TIME'])
name = data.get('NAME', 'Unknown')
medal = data.get('MEDAL', 'UNKNOWN')
warmup = " ^8^3(Warmup)^7^0" if data.get('WARMUP', False) else ""
medal_prefix = "^8^6[MEDAL]^7^0 "
team_prefix = get_team_prefix(name, self.game_state.player_tracker)
# RED Medals (^1)
if medal in ["FIRSTFRAG", "HUMILIATION", "REVENGE"]:
return f"{team_prefix}^8{name}^0 ^7got a medal: ^8^9^1{medal}^0{warmup}\n"
return f"{medal_prefix}{team_prefix}^8{name}^0 ^7got ^8^1{medal}^0{warmup}\n"
# GREEN Medals (^2)
elif medal in ["MIDAIR", "PERFECT"]:
return f"{team_prefix}^8{name}^0 ^7got a medal: ^8^9^2{medal}^0{warmup}\n"
return f"{medal_prefix}{team_prefix}^8{name}^0 ^7got ^8^2{medal}^0{warmup}\n"
# YELLOW Medals (^3)
elif medal in ["EXCELLENT", "HEADSHOT", "RAMPAGE"]:
return f"{team_prefix}^8{name}^0 ^7got a medal: ^8^9^3{medal}^0{warmup}\n"
return f"{medal_prefix}{team_prefix}^8{name}^0 ^7got ^8^3{medal}^0{warmup}\n"
# BLUE Medals (^4)
elif medal in ["ASSIST", "DEFENSE", "QUADGOD"]:
return f"{team_prefix}^8{name}^0 ^7got a medal: ^8^9^4{medal}^0{warmup}\n"
return f"{medal_prefix}{team_prefix}^8{name}^0 ^7got ^8^4{medal}^0{warmup}\n"
# CYAN Medals (^5)
elif medal in ["CAPTURE", "COMBOKILL", "IMPRESSIVE"]:
return f"{team_prefix}^8{name}^0 ^7got a medal: ^8^9^5{medal}^0{warmup}\n"
return f"{medal_prefix}{team_prefix}^8{name}^0 ^7got ^8^5{medal}^0{warmup}\n"
# PINK Medals (^6)
elif medal in ["ACCURACY", "PERFORATED"]:
return f"{team_prefix}^8{name}^0 ^7got a medal: ^8^9^6{medal}^0{warmup}\n"
return f"{medal_prefix}{team_prefix}^8{name}^0 ^7got ^8^6{medal}^0{warmup}\n"
else:
return f"{team_prefix}^8{name}^0 ^7got a medal: ^8^9^7{medal}^0{warmup}\n"
return f"{medal_prefix}{team_prefix}^8{name}^0 ^7got ^8^7{medal}^0{warmup}\n"
def _handle_match_started(self, data):
"""Handle MATCH_STARTED event"""
# Get Match Time
if 'TIME' in data:
self.game_state.server_info.match_time = int(data['TIME'])
if self.game_state.server_info.is_team_mode():
return None
return f"^8^2[GAME ON]^0 ^7Match has started - ^1^8RED ^0^7vs. ^4^8BLUE\n"
players = []
for player in data.get('PLAYERS', []):
@ -272,24 +298,30 @@ class EventParser:
if players:
formatted = "^0 vs. ^8".join(players)
return f"^8^3Match has started - ^8^7{formatted}\n"
return f"^8^2[GAME ON]^0 ^7Match has started - ^8^7{formatted}\n"
return None
def _handle_match_report(self, data):
"""Handle MATCH_REPORT event"""
# Get Match Time
if 'TIME' in data:
self.game_state.server_info.match_time = int(data['TIME'])
if not self.game_state.server_info.is_team_mode():
return None
red_score = int(data.get('TSCORE0', '0'))
blue_score = int(data.get('TSCORE1', '0'))
report_prefix = "^8^1[GAME OVER]"
if red_score > blue_score:
return f"^1RED TEAM ^7WINS by a score of {red_score} to {blue_score}\n"
return f"{report_prefix} ^7The ^1RED TEAM ^7WINS^0 by a score of ^8^1{red_score} ^0^7to ^8^4{blue_score}\n"
elif blue_score > red_score:
return f"^4BLUE TEAM ^7WINS by a score of {blue_score} to {red_score}\n"
return f"{report_prefix} ^7The ^4BLUE TEAM ^7WINS^0 by a score of ^8^4{blue_score} ^0^7to ^8^1{red_score}\n"
else:
return f"^7The match is a TIE with a score of {red_score} to {blue_score}\n"
return f"{report_prefix} ^7The match is a TIE^0 with a score of ^8^1{red_score} ^0^7to ^8^4{blue_score}\n"
def _handle_player_stats(self, data):
"""Handle PLAYER_STATS event"""

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@ -33,6 +33,7 @@ class ServerInfo:
self.warmup = False
self.dead_players = {}
self.round_end_time = None
self.match_time = 0
def is_team_mode(self):
"""Check if current gametype is a team mode"""

19
ui.py
View File

@ -309,10 +309,21 @@ class UIManager:
max_y, max_x = self.info_window.getmaxyx()
server_info = game_state.server_info
# Line 1: Hostname
# Line 1: Hostname with Timer and Warmup Indicator
hostname = server_info.hostname
warmup_display = "^3Warmup: ^2YES^0" if server_info.warmup else "^3Warmup: ^1NO^0"
print_colored(self.info_window, f"^3Name:^8 {hostname} {warmup_display}\n", 0)
timer_display = ""
if not server_info.warmup:
#if server_info.match_time > 0 and not server_info.warmup:
mins = server_info.match_time // 60
secs = server_info.match_time % 60
timer_display = f"^3^0Time:^8^7 {mins}:{secs:02d}^0"
else:
timer_display = "^3^0Time:^8^7 0:00^0"
warmup_display = "^3^0Warmup:^8 ^2YES^0" if server_info.warmup else "^3^0Warmup: ^8^1NO^0"
print_colored(self.info_window, f"^3Name:^8 {hostname} {warmup_display} {timer_display}\n", 0)
# Line 2: Game info
gametype = server_info.gametype
@ -337,7 +348,7 @@ class UIManager:
limit_display = f"^3^0| Timelimit:^7^8 {timelimit} ^0^3| Fraglimit:^7^8 {fraglimit}"
print_colored(self.info_window,
f"^3^0Type:^7^8 {gametype} ^8^3| Map:^7^8 {mapname} ^0^3| Players:^7^8 {curclients}/{maxclients} "
f"^3^0Type:^7^8 {gametype} ^0^3| Map:^7^8 {mapname} ^0^3| Players:^7^8 {curclients}/{maxclients} "
f"{limit_display}^0\n", 0)
# Blank lines to fill