Announce forfeited match winners and show LIVESTATS lines only with -v
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <[email protected]>
This commit is contained in:
+36
-5
@@ -171,10 +171,14 @@ class EventParser:
|
||||
warmup = " ^8^3(Warmup)^0" if data.get('WARMUP', False) else ""
|
||||
score_prefix = ""
|
||||
|
||||
# CA scores are damage-based server-side (kills + damage/100): frag
|
||||
# deltas would corrupt them, so only PLAYER_STATS/LIVESTATS sync there
|
||||
ca_scoring = self.game_state.server_info.gametype == 'Clan Arena'
|
||||
|
||||
# Environmental death (no killer)
|
||||
if 'KILLER' not in data or not data['KILLER']:
|
||||
# -1 for environmental death
|
||||
if not data.get('WARMUP', False):
|
||||
if not data.get('WARMUP', False) and not ca_scoring:
|
||||
self.game_state.player_tracker.update_score(victim_name, -1)
|
||||
score_prefix = "^8^1[-1]^7^0 "
|
||||
|
||||
@@ -199,10 +203,20 @@ class EventParser:
|
||||
|
||||
killer_prefix = get_team_prefix(killer_name, self.game_state.player_tracker)
|
||||
|
||||
# Suicide
|
||||
if killer_name == victim_name:
|
||||
# Suicide: names can differ cosmetically (color codes/whitespace) between
|
||||
# the KILLER and VICTIM objects, so compare stripped. Steamid equality is
|
||||
# only trusted for humans - bot ids are shared and would flag every
|
||||
# bot-vs-bot frag as a suicide.
|
||||
killer_steamid = str(killer.get('STEAM_ID', '') or '')
|
||||
victim_steamid = str(victim.get('STEAM_ID', '') or '')
|
||||
suicide = (strip_color_codes(killer_name).strip()
|
||||
== strip_color_codes(victim_name).strip())
|
||||
if (not suicide and killer_steamid.startswith('7656119')
|
||||
and victim_steamid.startswith('7656119')):
|
||||
suicide = killer_steamid == victim_steamid
|
||||
if suicide:
|
||||
# -1 for suicide
|
||||
if not data.get('WARMUP', False):
|
||||
if not data.get('WARMUP', False) and not ca_scoring:
|
||||
self.game_state.player_tracker.update_score(victim_name, -1)
|
||||
score_prefix = "^8^1[-1]^7^0 "
|
||||
|
||||
@@ -218,7 +232,7 @@ class EventParser:
|
||||
return f"{score_prefix}{killer_prefix}^8{killer_name}^0 ^7committed suicide with the ^7{weapon_name}{warmup}\n"
|
||||
|
||||
# Regular kill: +1 for killer
|
||||
if not data.get('WARMUP', False):
|
||||
if not data.get('WARMUP', False) and not ca_scoring:
|
||||
self.game_state.player_tracker.update_score(killer_name, 1)
|
||||
score_prefix = "^8^2[+1]^7^0 "
|
||||
|
||||
@@ -333,6 +347,18 @@ class EventParser:
|
||||
if not self.game_state.server_info.is_team_mode():
|
||||
return None
|
||||
|
||||
# Aborted/restarted matches have no winner - except forfeits, where
|
||||
# the remaining scores are final and name a winner
|
||||
exit_msg = str(data.get('EXIT_MSG', '') or '')
|
||||
is_forfeit = 'forfeit' in exit_msg.lower()
|
||||
if data.get('ABORTED') in (True, 'true', '1', 1) and not is_forfeit:
|
||||
return None
|
||||
try:
|
||||
if int(data.get('RESTARTED', 0) or 0) != 0:
|
||||
return None
|
||||
except (TypeError, ValueError):
|
||||
return None
|
||||
|
||||
red_score = int(data.get('TSCORE0', '0'))
|
||||
blue_score = int(data.get('TSCORE1', '0'))
|
||||
report_prefix = "^8^1[GAME OVER]"
|
||||
@@ -352,6 +378,11 @@ class EventParser:
|
||||
kills = int(data.get('KILLS', '0'))
|
||||
deaths = int(data.get('DEATHS', '0'))
|
||||
|
||||
# PLAYER_STATS SCORE is authoritative (the server's own counters) and
|
||||
# in CA it is damage-based, so sync it instead of accumulating deltas
|
||||
if data.get('SCORE') is not None:
|
||||
self.game_state.player_tracker.set_score(name, data['SCORE'])
|
||||
|
||||
weapon_data = data.get('WEAPONS', {})
|
||||
accuracies = calculate_weapon_accuracies(weapon_data)
|
||||
|
||||
|
||||
@@ -37,6 +37,19 @@ RENAME_PATTERN = re.compile(r'^(.+?)\s+renamed to\s+(.+?)$')
|
||||
STATUS_HEAD_PATTERN = re.compile(r'^\s*\d+\s+-?\d+\s+(bot|\d+)\s+\S', re.MULTILINE)
|
||||
STATUS_MAP_PATTERN = re.compile(r'^map:\s+\S+\s*$', re.MULTILINE)
|
||||
STEAMID_PATTERN = re.compile(r'\b\d{16,}\b')
|
||||
LIVESTATS_PATTERN = re.compile(r'^LIVESTATS\s+(\S+)\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)\s+(-?\d+)\s*$')
|
||||
ROSTER_CHAT_GUARD_PATTERN = re.compile(r'^.{1,40}:\s')
|
||||
VOTE_CAST_PATTERN = re.compile(r'^(.+?) voted for (.+)\.$')
|
||||
CHAT_SHAPE_PATTERN = re.compile(r'^[\w(][^:]*:\s')
|
||||
GAME_END_PATTERN = re.compile(
|
||||
r'((?:timelimit|fraglimit|capturelimit|roundlimit)\s+hit'
|
||||
r'|hit\s+the\s+(?:timelimit|fraglimit|capturelimit|roundlimit)'
|
||||
r'|game\s+has\s+been\s+forfeited'
|
||||
r'|wins\s+the\s+round)', re.IGNORECASE)
|
||||
ENGINE_OUTPUT_PREFIXES = (
|
||||
'warning:', 'server:', 'error:', 'fatal:', 'livestats',
|
||||
'gamename:', 'gamedate:', 'protocol:', 'cheats:', 'sv_tags:', 'client ',
|
||||
)
|
||||
|
||||
# Configure logging
|
||||
logger = logging.getLogger('main')
|
||||
@@ -134,7 +147,62 @@ def is_command_output(message):
|
||||
return False
|
||||
|
||||
|
||||
CHAT_SHAPE_PATTERN = re.compile(r'^[\w(][^:]*:\s')
|
||||
def is_engine_output(message):
|
||||
"""Engine/banner prints share the chat shape but are never chat
|
||||
(they would surface as fake chat from players named WARNING or Server)"""
|
||||
clean = strip_color_codes(message).lstrip()
|
||||
return clean.lower().startswith(ENGINE_OUTPUT_PREFIXES)
|
||||
|
||||
|
||||
def handle_livestats(message, game_state, ui, verbose=0):
|
||||
"""
|
||||
Parse a LIVESTATS print (engine damage counters, emitted every 10s by the
|
||||
livedamage plugin) and update the player's live score/damage/ping.
|
||||
Returns True when the line is consumed. The raw line displays only at -v
|
||||
or higher verbosity; it is never treated as chat.
|
||||
"""
|
||||
match = LIVESTATS_PATTERN.match(strip_color_codes(message).strip())
|
||||
if not match:
|
||||
return False
|
||||
name, score, dealt, taken, ping = match.groups()
|
||||
game_state.player_tracker.update_livestats(name, int(score), int(dealt), int(taken), int(ping))
|
||||
ui.update_server_info(game_state)
|
||||
if verbose > 0:
|
||||
timestamp = time.strftime('%H:%M:%S')
|
||||
ui.print_message(f"^3[^7{timestamp}^3]^7 {message.rstrip()}\n")
|
||||
return True
|
||||
|
||||
|
||||
def handle_vote_broadcast(message, game_state, ui):
|
||||
"""
|
||||
Track vote lifecycle broadcasts and display them verbatim (color codes
|
||||
intact), annotating the outcome with the cast subject when every cast
|
||||
agreed. Returns True when the message is a vote line and has been
|
||||
handled; chat-shaped lines are never vote events.
|
||||
"""
|
||||
clean = strip_color_codes(message).strip()
|
||||
if not clean or ROSTER_CHAT_GUARD_PATTERN.match(clean):
|
||||
return False
|
||||
tracker = game_state.vote_tracker
|
||||
timestamp = time.strftime('%H:%M:%S')
|
||||
if clean.endswith('called a vote.'):
|
||||
tracker.on_call()
|
||||
ui.print_message(f"^3[^7{timestamp}^3]^7 {message.rstrip()}\n")
|
||||
return True
|
||||
cast = VOTE_CAST_PATTERN.match(clean)
|
||||
if cast:
|
||||
tracker.on_cast(cast.group(2))
|
||||
ui.print_message(f"^3[^7{timestamp}^3]^7 {message.rstrip()}\n")
|
||||
return True
|
||||
if clean in ('Vote passed.', 'Vote failed.'):
|
||||
line = message.rstrip()
|
||||
subject = tracker.result_annotation()
|
||||
if subject:
|
||||
line = f"{line} — {subject}"
|
||||
ui.print_message(f"^3[^7{timestamp}^3]^7 {line}\n")
|
||||
tracker.on_call()
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def is_real_content(message):
|
||||
@@ -165,6 +233,8 @@ def is_real_content(message):
|
||||
clean = clean[:-1]
|
||||
if 'Game Initialization' in clean:
|
||||
return True
|
||||
if GAME_END_PATTERN.search(clean):
|
||||
return True
|
||||
if CHAT_SHAPE_PATTERN.match(clean):
|
||||
return True
|
||||
return False
|
||||
@@ -281,6 +351,12 @@ def parse_player_events(message, game_state, ui):
|
||||
# Strip color codes for matching
|
||||
clean_msg = strip_color_codes(msg)
|
||||
|
||||
# Roster events are only roster events when the line is not chat-shaped:
|
||||
# "Foo: I just connected my router" must not spawn a phantom join for
|
||||
# a player named "Foo: I just"
|
||||
if ROSTER_CHAT_GUARD_PATTERN.match(clean_msg):
|
||||
return False
|
||||
|
||||
# Match connects: "NAME connected" or "NAME connected with Steam ID"
|
||||
connect_match = CONNECT_PATTERN.match(clean_msg)
|
||||
if connect_match:
|
||||
@@ -524,6 +600,15 @@ def main_loop(screen, args):
|
||||
if parse_player_events(message, game_state, ui):
|
||||
continue
|
||||
|
||||
# LIVESTATS prints feed live score/damage/ping; the raw
|
||||
# line only displays at -v or higher verbosity
|
||||
if handle_livestats(message, game_state, ui, args.verbose):
|
||||
continue
|
||||
|
||||
# Vote lifecycle broadcasts are tracked and shown verbatim
|
||||
if handle_vote_broadcast(message, game_state, ui):
|
||||
continue
|
||||
|
||||
# Command echoes only show at -v or higher verbosity; a
|
||||
# status echo opens a window that hides its chunked output
|
||||
if is_command_echo(message):
|
||||
@@ -647,8 +732,9 @@ def main_loop(screen, args):
|
||||
logger.debug(f'Filtered bot debug: {message[:50]}')
|
||||
continue
|
||||
|
||||
# Check if it's a chat message
|
||||
if ':' in message and not message.startswith(('print', 'broadcast', 'zmq')):
|
||||
# Check if it's a chat message; engine output shares the shape
|
||||
if (':' in message and not message.startswith(('print', 'broadcast', 'zmq'))
|
||||
and not is_engine_output(message)):
|
||||
message = format_chat_message(message, game_state.player_tracker)
|
||||
|
||||
# Format and display message
|
||||
|
||||
Reference in New Issue
Block a user