Seed the player roster from a status dump on connect and map change
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <[email protected]>
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+19
-8
@@ -101,14 +101,25 @@ class PlayerTracker:
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return self.player_teams.get(name)
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def add_player(self, name, score='0', ping='0'):
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"""Add player to server's player dict if not exists"""
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# Use original name with color codes as key
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if name not in self.server_info.players:
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self.server_info.players[name] = {
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'score': score,
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'ping': ping
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}
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logger.debug(f'Added player: {name}')
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"""Add player to server's player dict if not exists. A seeded clean-name
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entry is upgraded to the color-coded name (preserving score/ping) instead
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of duplicating the roster entry."""
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if name in self.server_info.players:
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return
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clean_name = strip_color_codes(name)
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for player_name in list(self.server_info.players.keys()):
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if player_name != name and strip_color_codes(player_name) == clean_name:
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existing = self.server_info.players.pop(player_name)
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existing.setdefault('score', score)
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existing.setdefault('ping', ping)
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self.server_info.players[name] = existing
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logger.debug(f'Upgraded roster entry {player_name} -> {name}')
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return
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self.server_info.players[name] = {
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'score': score,
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'ping': ping
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}
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logger.debug(f'Added player: {name}')
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def get_players_by_team(self):
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"""Get players organized by team"""
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