Track roster connects and disconnects from the stats stream
Ultraworked with [Sisyphus](https://github.com/code-yeongyu/oh-my-openagent) Co-authored-by: Sisyphus <[email protected]>
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+24
-2
@@ -65,8 +65,8 @@ class EventParser:
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'MATCH_STARTED': self._handle_match_started,
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'MATCH_REPORT': self._handle_match_report,
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'PLAYER_STATS': self._handle_player_stats,
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'PLAYER_CONNECT': lambda d: None,
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'PLAYER_DISCONNECT': lambda d: None,
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'PLAYER_CONNECT': self._handle_player_connect,
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'PLAYER_DISCONNECT': self._handle_player_disconnect,
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'ROUND_OVER': self._handle_round_over,
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}
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@@ -92,6 +92,28 @@ class EventParser:
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logger.debug(f'Error parsing event: {e}')
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return None
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def _handle_player_connect(self, data):
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"""Track a connecting player so the roster is complete; connects to the
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server land as spectators until they join a team. No feed line: the
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RCON connect broadcast already displays one."""
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name = data.get('NAME')
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if not name:
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return None
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team = data.get('TEAM')
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if team is None:
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team = 'SPECTATOR'
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self.game_state.player_tracker.update_team(name, team)
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self.game_state.player_tracker.add_player(name)
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return None
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def _handle_player_disconnect(self, data):
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"""Remove a disconnecting player from the roster. No feed line: the
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RCON disconnect broadcast already displays one."""
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name = data.get('NAME')
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if name:
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self.game_state.player_tracker.remove_player(name)
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return None
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def _handle_switchteam(self, data):
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"""Handle PLAYER_SWITCHTEAM event"""
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