This commit is contained in:
xbl
2025-12-23 15:41:10 +01:00
parent c648a99439
commit c1e5a28b41
4 changed files with 24 additions and 239 deletions

View File

@ -137,7 +137,7 @@ def format_chat_message(message, player_tracker):
player_name = strip_color_codes(name_match.group(1).strip())
team_prefix = get_team_prefix(player_name, player_tracker)
location_clean = strip_color_codes(location_part)
return f"{team_prefix}{player_part} ^3{location_clean}^7:^5{message_part}"
return f"{team_prefix}^0{player_part}^9 ^3{location_clean}^7:^5{message_part}"
# Team chat without location: (PlayerName): message
colon_match = re.match(r'^(\([^)]+\)):(\s*.*)', clean_msg)
@ -149,7 +149,7 @@ def format_chat_message(message, player_tracker):
if name_match:
player_name = strip_color_codes(name_match.group(1).strip())
team_prefix = get_team_prefix(player_name, player_tracker)
return f"{team_prefix}{player_part}^5{message_part}\n"
return f"{team_prefix}^0{player_part}^9^5{message_part}\n"
# Regular chat: PlayerName: message
parts = clean_msg.split(':', 1)
@ -160,7 +160,7 @@ def format_chat_message(message, player_tracker):
# Preserve original color-coded name
original_parts = message.replace(chr(25), '').split(':', 1)
if len(original_parts) == 2:
return f"{team_prefix}{original_parts[0]}:^2{original_parts[1]}"
return f"{team_prefix}^0{original_parts[0]}^9:^2{original_parts[1]}"
return message
@ -185,7 +185,7 @@ def format_powerup_message(message, player_tracker):
team_prefix = get_team_prefix(player_clean, player_tracker)
colored_powerup = POWERUP_COLORS.get(powerup_name, f'^6{powerup_name}^7')
return f"{team_prefix}{player_name} ^7got the {colored_powerup}!\n"
return f"{team_prefix}^0{player_name}^9 ^7got the {colored_powerup}!\n"
# Powerup carrier kill: "PlayerName killed the PowerupName carrier!"
carrier_match = re.match(r'^(.+?)\s+killed the\s+(.+?)\s+carrier!', message)
@ -197,6 +197,6 @@ def format_powerup_message(message, player_tracker):
team_prefix = get_team_prefix(player_clean, player_tracker)
colored_powerup = POWERUP_COLORS.get(powerup_name, f'^6{powerup_name}^7')
return f"{team_prefix}{player_name} ^7killed the {colored_powerup} ^7carrier!\n"
return f"{team_prefix}^0{player_name}^9 ^7killed the {colored_powerup} ^7carrier!\n"
return None

216
main.py
View File

@ -154,222 +154,6 @@ def parse_player_events(message, game_state, ui):
return False
def main_loop(screen):
return False
"""Main application loop"""
# Setup signal handler for Ctrl+C
signal.signal(signal.SIGINT, signal_handler)
# Parse arguments
parser = argparse.ArgumentParser(description='Verbose QuakeLive server statistics')
parser.add_argument('--host', default=DEFAULT_HOST, help=f'ZMQ URI to connect to. Defaults to {DEFAULT_HOST}')
parser.add_argument('--password', required=False, help='RCON password')
parser.add_argument('--identity', default=uuid.uuid1().hex, help='Socket identity (random UUID by default)')
parser.add_argument('-v', '--verbose', action='count', default=0, help='Increase verbosity (-v INFO, -vv DEBUG)')
parser.add_argument('--unknown-log', default='unknown_events.log', help='File to log unknown JSON events')
parser.add_argument('-j', '--json', dest='json_log', default=None, help='File to log all JSON events')
args = parser.parse_args()
# Set logging level
if args.verbose == 0:
logger.setLevel(logging.WARNING)
elif args.verbose == 1:
logger.setLevel(logging.INFO)
else:
logger.setLevel(logging.DEBUG)
# Setup file logging for unknown events
unknown_handler = logging.FileHandler(args.unknown_log, mode='a')
unknown_formatter = logging.Formatter('%(asctime)s - %(message)s', '%Y-%m-%d %H:%M:%S')
unknown_handler.setFormatter(unknown_formatter)
unknown_json_logger.addHandler(unknown_handler)
unknown_json_logger.propagate = False
# Initialize components
ui = UIManager(screen, args.host)
game_state = GameState()
# Setup logging to output window
log_handler = ui.setup_logging()
logger.addHandler(log_handler)
# Setup input queue
input_queue = ui.setup_input_queue()
# Display startup messages
ui.print_message(f"*** QL pyCon Version {VERSION} starting ***\n")
ui.print_message(f"zmq python bindings {zmq.__version__}, libzmq version {zmq.zmq_version()}\n")
# Initialize network connections
rcon = RconConnection(args.host, args.password, args.identity)
rcon.connect()
stats_conn = None
stats_port = None
stats_password = None
stats_check_counter = 0
# Shutdown flag
shutdown = False
# Setup JSON logging if requested
json_logger = None
if args.json_log:
json_handler = logging.FileHandler(args.json_log, mode='a')
json_formatter = logging.Formatter('%(asctime)s - %(message)s', '%Y-%m-%d %H:%M:%S')
json_handler.setFormatter(json_formatter)
all_json_logger.addHandler(json_handler)
all_json_logger.propagate = False
json_logger = all_json_logger
# Create event parser
event_parser = EventParser(game_state, json_logger, unknown_json_logger)
# Main event loop
while not shutdown:
# Poll RCON socket
event = rcon.poll(POLL_TIMEOUT)
# Check monitor for connection events
monitor_event = rcon.check_monitor()
if monitor_event and monitor_event[0] == zmq.EVENT_CONNECTED:
ui.print_message("Connected to server\n")
rcon.send_command(b'register')
logger.info('Registration message sent')
ui.print_message("Requesting connection info...\n")
rcon.send_command(b'zmq_stats_password')
rcon.send_command(b'net_port')
# Handle user input
while not input_queue.empty():
command = input_queue.get()
logger.info(f'Sending command: {repr(command.strip())}')
# Display command with timestamp
timestamp = time.strftime('%H:%M:%S')
ui.print_message(f"^5[^7{timestamp}^5] >>> {command.strip()}^7\n")
rcon.send_command(command)
# Poll stats stream if connected
if stats_conn and stats_conn.connected:
stats_check_counter += 1
if stats_check_counter % 100 == 0:
logger.debug(f'Stats polling active (check #{stats_check_counter // 100})')
stats_msg = stats_conn.recv_message()
if stats_msg:
logger.info(f'Stats event received ({len(stats_msg)} bytes)')
# Parse game event
parsed = event_parser.parse_event(stats_msg)
if parsed:
# Format with timestamp before displaying
formatted_msg, attributes = format_message(parsed)
ui.print_message(formatted_msg)
ui.update_server_info(game_state)
# Process RCON messages
if event > 0:
logger.debug('Socket has data available')
msg_count = 0
while True:
message = rcon.recv_message()
if message is None:
if msg_count > 0:
logger.debug(f'Read {msg_count} message(s)')
break
msg_count += 1
if len(message) == 0:
logger.debug('Received empty message (keepalive)')
continue
logger.debug(f'Received message ({len(message)} bytes): {repr(message[:100])}')
# Try to parse as cvar response
if parse_cvar_response(message, game_state, ui):
logger.debug('Suppressed cvar response')
continue
# Check for player connect/disconnect/rename events
parse_player_events(message, game_state, ui)
# Check for stats connection info
port, password = handle_stats_connection(message, rcon, ui, game_state)
if port:
stats_port = port
if password:
stats_password = password
# Connect to stats if we have both credentials
if stats_port and stats_password and stats_conn is None:
try:
ui.print_message("Connecting to stats stream...\n")
host_ip = args.host.split('//')[1].split(':')[0]
stats_conn = StatsConnection(host_ip, stats_port, stats_password)
stats_conn.connect()
ui.print_message("Stats stream connected - ready for game events\n")
# Request initial server info
logger.info('Sending initial server info queries')
rcon.send_command(b'qlx_serverBrandName')
rcon.send_command(b'g_factoryTitle')
rcon.send_command(b'mapname')
rcon.send_command(b'timelimit')
rcon.send_command(b'fraglimit')
rcon.send_command(b'roundlimit')
rcon.send_command(b'capturelimit')
rcon.send_command(b'sv_maxclients')
if args.json_log:
ui.print_message(f"*** JSON capture enabled: {args.json_log} ***\n")
except Exception as e:
timestamp = time.strftime('%H:%M:%S')
ui.print_message(f"^1[^7{timestamp}^1] Error: Stats connection failed: {e}^7\n")
logger.error(f'Stats connection failed: {e}')
# Try to parse as game event
parsed_event = event_parser.parse_event(message)
if parsed_event:
ui.print_message(parsed_event)
continue
# Check if it looks like JSON but wasn't parsed
stripped = message.strip()
if stripped and stripped[0] in ('{', '['):
logger.debug('Unparsed JSON event')
continue
# Try powerup message formatting
powerup_msg = format_powerup_message(message, game_state.player_tracker)
if powerup_msg:
ui.print_message(powerup_msg)
continue
# Filter bot debug messages in default mode
is_bot_debug = (' entered ' in message and
any(x in message for x in [' seek ', ' battle ', ' chase', ' fight']))
if is_bot_debug and args.verbose == 0:
logger.debug(f'Filtered bot debug: {message[:50]}')
continue
# Check if it's a chat message
if ':' in message and not message.startswith(('print', 'broadcast', 'zmq')):
message = format_chat_message(message, game_state.player_tracker)
# Format and display message
formatted_msg, attributes = format_message(message)
ui.print_message(formatted_msg)
def main_loop(screen):
"""Main application loop"""

View File

@ -121,7 +121,7 @@ class EventParser:
old_team_msg = old_team_messages.get(old_team, f'team {old_team}')
team_prefix = get_team_prefix(name, self.game_state.player_tracker)
return f"{team_prefix}{name}{team_msg} from {old_team_msg}{warmup}\n"
return f"{team_prefix}^0{name}^9{team_msg} from {old_team_msg}{warmup}\n"
def _handle_death(self, data):
"""Handle PLAYER_DEATH and PLAYER_KILL events"""
@ -149,7 +149,7 @@ class EventParser:
# Environmental death (no killer)
if 'KILLER' not in data or not data['KILLER']:
mod = data.get('MOD', 'UNKNOWN')
msg_template = DEATH_MESSAGES.get(mod, "%s%s ^1DIED FROM %s^7")
msg_template = DEATH_MESSAGES.get(mod, "^0%s%s^9 ^1DIED FROM %s^7")
if mod in DEATH_MESSAGES:
msg = msg_template % (victim_prefix, victim_name)
@ -174,14 +174,14 @@ class EventParser:
weapon = killer.get('WEAPON', 'OTHER_WEAPON')
if weapon != 'OTHER_WEAPON':
weapon_name = WEAPON_NAMES.get(weapon, weapon)
return f"{killer_prefix}{killer_name} ^7committed suicide with the ^7{weapon_name}{warmup}\n"
return f"{killer_prefix}^0{killer_name}^9 ^7committed suicide with the ^7{weapon_name}{warmup}\n"
return None
# Regular kill
weapon = killer.get('WEAPON', 'UNKNOWN')
weapon_name = WEAPON_KILL_NAMES.get(weapon, f'the {weapon}')
return f"{killer_prefix}{killer_name} ^7fragged^7 {victim_prefix}{victim_name} ^7with {weapon_name}{warmup}\n"
return f"{killer_prefix}^0{killer_name}^9 ^7fragged^7 {victim_prefix}^0{victim_name}^9 ^7with {weapon_name}{warmup}\n"
def _handle_medal(self, data):
"""Handle PLAYER_MEDAL event"""
@ -190,7 +190,7 @@ class EventParser:
warmup = " ^3(warmup)^7" if data.get('WARMUP', False) else ""
team_prefix = get_team_prefix(name, self.game_state.player_tracker)
return f"{team_prefix}{name} ^7got a medal: ^6{medal}{warmup}\n"
return f"{team_prefix}^0{name}^9 ^7got a medal: ^6{medal}{warmup}\n"
def _handle_match_started(self, data):
"""Handle MATCH_STARTED event"""
@ -203,8 +203,8 @@ class EventParser:
players.append(name)
if players:
formatted = " vs. ".join(players)
return f"Match has started - {formatted}\n"
formatted = "^9 vs. ^0".join(players)
return f"^0^3Match has started - ^0^7{formatted}\n"
return None
@ -244,4 +244,4 @@ class EventParser:
weapon_name = WEAPON_NAMES.get(best_weapon, best_weapon)
return f"^7{team_prefix}{name} K/D: {kills}/{deaths} | Best Weapon: {weapon_name} - Acc: {best_accuracy:.2f}% - Kills: {best_weapon_kills}\n"
return f"{team_prefix}^0^7{name}^9^7 K/D: {kills}/{deaths} | Best Weapon: {weapon_name} - Acc: {best_accuracy:.2f}% - Kills: {best_weapon_kills}\n"

17
ui.py
View File

@ -39,7 +39,7 @@ class CursesHandler(logging.Handler):
def print_colored(window, message, attributes=0):
"""
Print message with Quake color codes (^N)
^0 = bold, ^1 = red, ^2 = green, ^3 = yellow, ^4 = blue, ^5 = cyan, ^6 = magenta, ^7 = white/reset
^0 = bold, ^1 = red, ^2 = green, ^3 = yellow, ^4 = blue, ^5 = cyan, ^6 = magenta, ^7 = white, ^9 = reset
"""
if not curses.has_colors:
window.addstr(message)
@ -54,9 +54,10 @@ def print_colored(window, message, attributes=0):
if parse_color:
if ch == '0':
bold = True
elif ch == '9':
bold = False
elif ch == '7':
color = 0
bold = False
elif ord('1') <= val <= ord('6'):
color = val - ord('0')
else:
@ -198,7 +199,7 @@ class UIManager:
# Line 1: Hostname
hostname = server_info.hostname
print_colored(self.info_window, f"^6═══^0 {hostname} ^7^6═══^7\n", 0)
print_colored(self.info_window, f"^3Name:^0 {hostname} ^7\n", 0)
# Line 2: Game info
gametype = server_info.gametype
@ -211,14 +212,14 @@ class UIManager:
maxclients = server_info.maxclients
print_colored(self.info_window,
f"^3Type:^7^0 {gametype} ^7^3Map:^7^0 {mapname} ^7^3Players:^7^0 {curclients}/{maxclients} "
f"^7^3Limits (T/F/R/C):^7 {timelimit}/{fraglimit}/{roundlimit}/{caplimit}\n", 0)
f"^3^9Type:^7^0 {gametype} ^9^3| Map:^7^0 {mapname} ^9^3| Players:^7^0 {curclients}/{maxclients} "
f"^3^9| Limits (T/F/R/C):^7^0 {timelimit}/{fraglimit}/{roundlimit}/{caplimit}^9\n", 0)
# Line 3: Team headers and player lists
teams = game_state.player_tracker.get_players_by_team()
if server_info.gametype in TEAM_MODES:
print_colored(self.info_window, f"^0^1(RED) ^4(BLUE) ^3(SPEC)\n", 0)
print_colored(self.info_window, f"^0^1(RED) ^4(BLUE) ^3(SPEC)^9\n", 0)
red_players = teams['RED'][:4]
blue_players = teams['BLUE'][:4]
@ -239,13 +240,13 @@ class UIManager:
red_pad = 24 - len(red_clean)
blue_pad = 24 - len(blue_clean)
line = f"{red}{' ' * red_pad}{blue}{' ' * blue_pad}{spec}\n"
line = f"^0{red}^9{' ' * red_pad}^0{blue}^9{' ' * blue_pad}^0{spec}^9\n"
print_colored(self.info_window, line, 0)
else:
print_colored(self.info_window, f"^0^3(FREE)\n", 0)
free_players = teams['FREE'][:4]
for player in free_players:
print_colored(self.info_window, f"{player}\n", 0)
print_colored(self.info_window, f"^0{player}^9\n", 0)
# Fill remaining lines
for i in range(4 - len(free_players)):
self.info_window.addstr("\n")