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# QLPyCon - Quake Live Python Console
A modular, refactored terminal-based client for monitoring and remote controlling Quake Live servers via ZMQ.
Terminal-based client for monitoring and controlling Quake Live servers via ZMQ.
### Features
## Features
- **Real-time game monitoring** - Watch kills, deaths, team switches, medals, and more
- **Server info display** - Shows hostname, map, gametype, limits, and player count
- **Team-aware chat** - Color-coded messages with team prefixes
- **Powerup tracking** - Formatted pickup and carrier kill messages
- **JSON event logging** - Capture all game events to file for analysis
- **Colorized output** - Quake color code support (^0-^7)
- Real-time game monitoring (kills, deaths, medals, team switches)
- Server info display (map, gametype, scores, player list)
- Team-aware colorized chat with location tracking
- Powerup pickup and carrier kill notifications
- JSON event capture for analysis
- Quake color code support (^0-^7)
- **Autocomplete for cvars/commands** with fuzzy matching
- **Intelligent argument suggestions** for 25+ commands (bot names, maps, gametypes)
### Module Structure
```
qlpycon/
├── __init__.py # Package initialization
├── main.py # Entry point and main loop
├── config.py # Constants and configuration
├── state.py # Game state management (ServerInfo, PlayerTracker, etc)
├── network.py # ZMQ connections (RCON and stats stream)
├── parser.py # JSON event parsing
├── formatter.py # Message formatting and colorization
└── ui.py # Curses interface (windows, display, input)
```
### Installation
## Installation
```bash
# Requirements
pip install pyzmq
# Run directly
python -m qlpycon.main --host tcp://127.0.0.1:27961 --password YOUR_PASSWORD
python main.py --host tcp://SERVER_IP:PORT --password RCON_PASSWORD
```
### Usage
## Usage
```bash
# Basic connection
# Basic
python main.py --host tcp://SERVER_IP:PORT --password RCON_PASSWORD
# Verbose mode (show all communications)
python main.py --host tcp://SERVER_IP:PORT --password PASS -v
# Verbose logging
python main.py --host tcp://SERVER_IP:PORT --password RCON_PASSWORD -v
# Debug mode (detailed logging)
python main.py --host tcp://SERVER_IP:PORT --password PASS -vv
# Capture all JSON events to file
python main.py --host tcp://SERVER_IP:PORT --password PASS --json events.log
# Custom unknown events log
python main.py --unknown-log my_unknown.log
# Capture JSON events
python main.py --host tcp://SERVER_IP:PORT --password RCON_PASSWORD --json events.log
```
### Command Line Options
**Options:**
- `--host URI` - ZMQ RCON endpoint (default: tcp://127.0.0.1:27961)
- `--password PASS` - RCON password (required)
- `-v` / `-vv` - Verbose (INFO) or debug (DEBUG) logging
- `--json FILE` - Log all events as JSON
- `--unknown-log FILE` - Log unparsed events (default: unknown_events.log)
- `--host` - ZMQ URI (default: tcp://127.0.0.1:27961)
- `--password` - RCON password
- `--identity` - Socket identity (random UUID by default)
- `-v, --verbose` - Increase verbosity (use -v for INFO, -vv for DEBUG)
- `--json FILE` - Log all JSON events to FILE
- `--unknown-log FILE` - Log unknown JSON events (default: unknown_events.log)
**Configuration File (Optional):**
Create `~/.qlpycon.conf` or `./qlpycon.conf`:
```ini
[connection]
host = tcp://SERVER_IP:PORT
password = your_password
### Architecture Overview
[logging]
level = INFO
```
#### State Management (`state.py`)
- **ServerInfo** - Tracks server configuration and metadata
- **PlayerTracker** - Manages player teams and information
- **EventDeduplicator** - Prevents duplicate kill/death events
- **GameState** - Main container for all state
**Input Features:**
- **Smart autocomplete** - Type commands and see arguments highlighted in real-time
- **Argument value suggestions** - Intelligent suggestions for bot names, maps, gametypes, teams, etc.
- **Tab** - Cycle through autocomplete suggestions
- **↑/↓** - Command history navigation
- **Argument highlighting** - Current argument position shown in reverse video
- **Command signatures** - Automatic display (e.g., `addbot <botname> [skill 1-5] [team]`)
#### Network Layer (`network.py`)
- **RconConnection** - Handles DEALER socket for RCON commands
- **StatsConnection** - Handles SUB socket for game event stream
See [AUTOCOMPLETE.md](AUTOCOMPLETE.md) for details.
#### Event Parsing (`parser.py`)
- **EventParser** - Parses JSON game events into formatted messages
- Modular handlers for each event type (deaths, medals, team switches, etc)
## Architecture
#### Message Formatting (`formatter.py`)
- Color code handling (Quake's ^N system)
- Team prefix generation
- Timestamp logic
- Chat message formatting
```
main.py - Main loop, argument parsing, signal handling
config.py - Constants (weapons, teams, colors, limits)
state.py - Game state (ServerInfo, PlayerTracker, EventDeduplicator)
network.py - ZMQ connections (RCON DEALER, Stats SUB sockets)
parser.py - JSON event parsing (deaths, medals, switches, stats)
formatter.py - Message formatting, color codes, team prefixes
ui.py - Curses interface (3-panel: info, output, input)
```
#### UI Layer (`ui.py`)
- **UIManager** - Manages all curses windows
- Three-panel layout: server info, output, input
- Threaded input queue for non-blocking commands
- Color rendering with curses
**Supported Events:**
PLAYER_SWITCHTEAM, PLAYER_DEATH/KILL, PLAYER_MEDAL, PLAYER_STATS, MATCH_STARTED/REPORT, PLAYER_CONNECT/DISCONNECT, ROUND_OVER
### Event Types Supported
- `PLAYER_SWITCHTEAM` - Team changes
- `PLAYER_DEATH` / `PLAYER_KILL` - Frag events (deduplicated)
- `PLAYER_MEDAL` - Medal awards
- `PLAYER_STATS` - End-game statistics with weapon accuracy
- `MATCH_STARTED` - Match initialization
- `MATCH_REPORT` - Final scores
- `PLAYER_CONNECT` / `PLAYER_DISCONNECT` - Connection events
- `ROUND_OVER` - Round completion
### Color Codes
Quake Live uses `^N` color codes where N is 0-7:
- `^0` - Black
- `^1` - Red
- `^2` - Green
- `^3` - Yellow
- `^4` - Blue
- `^5` - Cyan
- `^6` - Magenta
- `^7` - White (default)
### License
## License
WTFPL