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@@ -98,56 +98,120 @@ def parse_player_events(message, game_state, ui):
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Returns True if message should be suppressed
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"""
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try:
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msg = message
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# Strip broadcast: print "..." wrapper with regex
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broadcast_match = re.match(r'^broadcast:\s*print\s*"(.+?)(?:\\n)?"\s*$', msg)
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if broadcast_match:
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msg = broadcast_match.group(1)
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# Strip timestamp: [HH:MM:SS] or ^3[^7HH:MM:SS^3]^7
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msg = re.sub(r'\^\d\[\^\d[0-9:]+\^\d\]\^\d\s*', '', msg)
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msg = re.sub(r'\[[0-9:]+\]\s*', '', msg)
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msg = msg.strip()
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if not msg:
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return False
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logger.debug(f'parse_player_events: {repr(msg)}')
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# Strip color codes for matching
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from formatter import strip_color_codes
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clean_msg = strip_color_codes(message)
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clean_msg = strip_color_codes(msg)
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# Match connects: "NAME connected"
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connect_match = re.match(r'^(.+?)\s+connected(?:\s+with Steam ID)?', clean_msg)
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# Match connects: "NAME connected" or "NAME connected with Steam ID"
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connect_match = re.match(r'^(.+?)\s+connected', clean_msg)
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if connect_match:
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player_name = message.split(' connected')[0].strip() # Keep color codes
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player_name_match = re.match(r'^(.+?)\s+connected', msg)
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player_name = player_name_match.group(1).strip() if player_name_match else connect_match.group(1).strip()
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player_name = re.sub(r'\^\d+$', '', player_name)
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logger.info(f'CONNECT: {repr(player_name)}')
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if game_state.server_info.is_team_mode():
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game_state.player_tracker.update_team(player_name, 'SPECTATOR')
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game_state.player_tracker.add_player(player_name)
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ui.update_server_info(game_state)
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logger.debug(f'Player connected: {player_name}')
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return False
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# Only print if this is NOT the Steam ID line
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if 'Steam ID' not in message:
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timestamp = time.strftime('%H:%M:%S')
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ui.print_message(f"^3[^7{timestamp}^3]^7 ^0{player_name}^9 ^2connected^7\n")
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return True
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# Match disconnects: "NAME disconnected", "NAME was kicked"
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disconnect_patterns = [
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r'^(.+?)\s+disconnected',
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r'^(.+?)\s+was kicked',
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]
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# Regular disconnect
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disconnect_match = re.match(r'^(.+?)\s+disconnected', clean_msg)
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if disconnect_match:
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original_match = re.match(r'^(.+?)\s+disconnected', msg)
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player_name = original_match.group(1).strip() if original_match else disconnect_match.group(1).strip()
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player_name = re.sub(r'\^\d+$', '', player_name)
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player_name = re.sub(r'^\^\d+', '', player_name)
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logger.info(f'DISCONNECT: {repr(player_name)}')
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game_state.player_tracker.remove_player(player_name)
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ui.update_server_info(game_state)
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timestamp = time.strftime('%H:%M:%S')
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ui.print_message(f"^3[^7{timestamp}^3]^7 ^0{player_name}^9 ^1disconnected^7\n")
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return True
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for pattern in disconnect_patterns:
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match = re.match(pattern, clean_msg)
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if match:
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player_name_clean = match.group(1).strip()
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# Try to find the original name with color codes
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original_match = re.match(pattern, message)
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player_name = original_match.group(1).strip() if original_match else player_name_clean
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# Kick
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kick_match = re.match(r'^(.+?)\s+was kicked', clean_msg)
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if kick_match:
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original_match = re.match(r'^(.+?)\s+was kicked', msg)
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player_name = original_match.group(1).strip() if original_match else kick_match.group(1).strip()
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player_name = re.sub(r'\^\d+$', '', player_name)
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player_name = re.sub(r'^\^\d+', '', player_name)
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logger.info(f'KICK: {repr(player_name)}')
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game_state.player_tracker.remove_player(player_name)
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ui.update_server_info(game_state)
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timestamp = time.strftime('%H:%M:%S')
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ui.print_message(f"^3[^7{timestamp}^3]^7 ^0{player_name}^9 ^1was kicked^7\n")
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return True
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game_state.player_tracker.remove_player(player_name)
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game_state.player_tracker.remove_player(player_name_clean) # Try both
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ui.update_server_info(game_state)
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logger.debug(f'Player disconnected: {player_name}')
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return False
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# Inactivity
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inactivity_match = re.match(r'^(.+?)\s+Dropped due to inactivity', clean_msg)
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if inactivity_match:
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original_match = re.match(r'^(.+?)\s+Dropped due to inactivity', msg)
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player_name = original_match.group(1).strip() if original_match else inactivity_match.group(1).strip()
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player_name = re.sub(r'\^\d+$', '', player_name)
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player_name = re.sub(r'^\^\d+', '', player_name)
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logger.info(f'INACTIVITY DROP: {repr(player_name)}')
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game_state.player_tracker.remove_player(player_name)
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ui.update_server_info(game_state)
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timestamp = time.strftime('%H:%M:%S')
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ui.print_message(f"^3[^7{timestamp}^3]^7 ^0{player_name}^9 ^3dropped due to inactivity^7\n")
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return True
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# Match renames: "OldName renamed to NewName"
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rename_match = re.match(r'^(.+?)\s+renamed to\s+(.+?)$', clean_msg)
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if rename_match:
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old_name_clean = rename_match.group(1).strip()
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new_name_clean = rename_match.group(2).strip()
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# Extract from original message
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original_match = re.match(r'^(.+?)\s+renamed to\s+(.+?)$', msg)
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if original_match:
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old_name = original_match.group(1).strip()
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new_name = original_match.group(2).strip()
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else:
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old_name = rename_match.group(1).strip()
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new_name = rename_match.group(2).strip()
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# Get names with color codes
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original_match = re.match(r'^(.+?)\s+renamed to\s+(.+?)$', message)
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old_name = original_match.group(1).strip() if original_match else old_name_clean
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new_name = original_match.group(2).strip() if original_match else new_name_clean
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# Remove trailing color codes from both names
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old_name = re.sub(r'\^\d+$', '', old_name)
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new_name = re.sub(r'^\^\d+', '', new_name) # Remove leading ^7 from new name
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new_name = re.sub(r'\^\d+$', '', new_name) # Remove trailing too
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old_name = old_name.rstrip('\n\r') # Remove trailing newline
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new_name = new_name.rstrip('\n\r') # Remove trailing newline
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logger.info(f'RENAME: {repr(old_name)} -> {repr(new_name)}')
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game_state.player_tracker.rename_player(old_name, new_name)
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ui.update_server_info(game_state)
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logger.debug(f'Player renamed: {old_name} -> {new_name}')
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return False
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timestamp = time.strftime('%H:%M:%S')
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ui.print_message(f"^3[^7{timestamp}^3]^7 ^0{old_name}^9 ^6renamed to^7 ^0{new_name}^9\n")
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return True
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except Exception as e:
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logger.error(f'Error in parse_player_events: {e}')
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@@ -291,14 +355,33 @@ def main_loop(screen):
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logger.debug(f'Received message ({len(message)} bytes): {repr(message[:100])}')
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# Check for player connect/disconnect/rename events
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if parse_player_events(message, game_state, ui):
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continue
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if '------- Game Initialization -------' in message or 'Game Initialization' in message:
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logger.info('Game initialization detected - refreshing server info')
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ui.print_message("^6New Game - Refreshing Server Info^7\n")
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rcon.send_command(b'qlx_serverBrandName')
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rcon.send_command(b'g_factoryTitle')
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rcon.send_command(b'mapname')
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rcon.send_command(b'timelimit')
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rcon.send_command(b'fraglimit')
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rcon.send_command(b'roundlimit')
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rcon.send_command(b'capturelimit')
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rcon.send_command(b'sv_maxclients')
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# Clear player list since map changed
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game_state.server_info.players = []
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game_state.player_tracker.player_teams = {}
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ui.update_server_info(game_state)
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# Try to parse as cvar response
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if parse_cvar_response(message, game_state, ui):
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logger.debug('Suppressed cvar response')
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continue
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# Check for player connect/disconnect/rename events
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parse_player_events(message, game_state, ui)
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# Check for stats connection info
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port, password = handle_stats_connection(message, rcon, ui, game_state)
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if port:
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