hoel/js/server.js
2026-02-01 22:11:20 +01:00

282 lines
9.1 KiB
JavaScript

const express = require('express');
const fs = require('fs');
const cors = require('cors');
const app = express();
app.use(cors());
app.use(express.json());
const LEADERBOARD_FILE = './leaderboard.json';
const INACTIVE_DAYS = 30; // Completely remove from JSON after 5 days
const LEADERBOARD_VISIBLE_DAYS = 3; // Only show on leaderboard if active within 1 day
const BOT_USER_AGENTS = [
'googlebot', 'bingbot', 'slurp', 'duckduckbot', 'baiduspider',
'yandexbot', 'facebookexternalhit', 'twitterbot', 'bot', 'crawler',
'spider', 'archive', 'wget', 'curl', 'python-requests'
];
// Load leaderboard from file
function loadLeaderboard() {
try {
return JSON.parse(fs.readFileSync(LEADERBOARD_FILE, 'utf8'));
} catch (e) {
return [];
}
}
// Save leaderboard to file
function saveLeaderboard(data) {
fs.writeFileSync(LEADERBOARD_FILE, JSON.stringify(data, null, 2));
}
// Clean up inactive players (remove from JSON after 30 days)
function cleanupInactive(leaderboard) {
const thirtyDaysAgo = Date.now() - (INACTIVE_DAYS * 24 * 60 * 60 * 1000);
const beforeCount = leaderboard.length;
const active = leaderboard.filter(player => player.lastSeen > thirtyDaysAgo);
if (active.length < beforeCount) {
const timestamp = new Date().toLocaleString();
console.log(`${timestamp} Permanently removed ${beforeCount - active.length} players (>30 days inactive)`);
}
return active;
}
// Filter players visible on leaderboard (active within 5 days)
function getVisiblePlayers(leaderboard) {
const fiveDaysAgo = Date.now() - (LEADERBOARD_VISIBLE_DAYS * 24 * 60 * 60 * 1000);
const visible = leaderboard.filter(player =>
player.lastSeen > fiveDaysAgo &&
!player.id.startsWith('admin_')
);
return visible;
}
// Submit checkpoint
app.post('/api/checkpoint', (req, res) => {
const userAgent = (req.headers['user-agent'] || '').toLowerCase();
// Reject known bots
if (BOT_USER_AGENTS.some(bot => userAgent.includes(bot))) {
return res.status(403).json({ error: 'Bot traffic not allowed' });
}
const { playerId, gameState } = req.body;
// Ignore players who haven't consumed any mass
if (gameState.totalMassConsumedEver === 0) {
return res.json({ success: true }); // Accept but don't save
}
// Only save if they've upgraded at least once
const totalLevels = (gameState.asteroidUpgradeLevel || 0) +
(gameState.cometUpgradeLevel || 0) +
(gameState.planetUpgradeLevel || 0) +
(gameState.giantUpgradeLevel || 0);
if (totalLevels === 0 && gameState.totalMassConsumedEver < 1e6) {
return res.json({ success: true }); // Accept but don't save
}
// Basic validation
if (!playerId || !gameState) {
return res.status(400).json({ error: 'Invalid data' });
}
let leaderboard = loadLeaderboard();
// Clean up players inactive for 30+ days
leaderboard = cleanupInactive(leaderboard);
const now = Date.now();
// Find or create player
let player = leaderboard.find(p => p.id === playerId);
if (player) {
// Update existing player - store full game state
player.gameState = gameState;
player.mass = gameState.blackHoleTotalMass || 0;
player.level = (gameState.asteroidUpgradeLevel || 0) +
(gameState.cometUpgradeLevel || 0) +
(gameState.planetUpgradeLevel || 0) +
(gameState.giantUpgradeLevel || 0);
player.lastSeen = now;
player.holeAge = now - player.firstSeen;
} else {
// New player
const timestamp = new Date().toLocaleString();
const newPlayer = {
id: playerId,
gameState: gameState,
mass: gameState.blackHoleTotalMass || 0,
level: (gameState.asteroidUpgradeLevel || 0) +
(gameState.cometUpgradeLevel || 0) +
(gameState.planetUpgradeLevel || 0) +
(gameState.giantUpgradeLevel || 0),
firstSeen: now,
lastSeen: now,
holeAge: 0
};
console.log(`${timestamp} Created new player: `, newPlayer.id);
leaderboard.push(newPlayer);
}
// Sort by mass and keep top 100
leaderboard.sort((a, b) => b.mass - a.mass);
leaderboard = leaderboard.slice(0, 100);
saveLeaderboard(leaderboard);
res.json({ success: true });
});
// Get leaderboard
app.get('/api/leaderboard', (req, res) => {
const type = req.query.type || 'mass';
const requesterId = req.query.playerId; // Get player ID from query parameter
let leaderboard = loadLeaderboard();
// Clean up players inactive for 30+ days
leaderboard = cleanupInactive(leaderboard);
// Update hole ages and online status
const now = Date.now();
const fifteenMinutes = 15 * 60 * 1000;
leaderboard.forEach(player => {
player.holeAge = now - player.firstSeen;
player.isOnline = (now - player.lastSeen) < fifteenMinutes;
});
// Filter to only show players active within 5 days
let visiblePlayers = getVisiblePlayers(leaderboard);
// Sort by requested type
if (type === 'age') {
visiblePlayers.sort((a, b) => b.holeAge - a.holeAge);
} else if (type === 'time') {
visiblePlayers.sort((a, b) => b.playTime - a.playTime);
} else if (type === 'level') {
visiblePlayers.sort((a, b) => b.level - a.level);
} else {
visiblePlayers.sort((a, b) => b.mass - a.mass);
}
// Log who opened the leaderboard
if (requesterId) {
const requester = leaderboard.find(p => p.id === requesterId);
const requesterName = requester ? requester.name : 'Unknown';
const timestamp = new Date().toLocaleString();
console.log(`${timestamp} Score requested by: ${requesterName} (${requesterId.slice(-5)})`);
}
// Save the full leaderboard (including hidden players)
saveLeaderboard(leaderboard);
// Return only visible players (top 50)
res.json(visiblePlayers.slice(0, 50));
});
// Get player info (works even if not visible on leaderboard)
app.get('/api/player/:playerId', (req, res) => {
const playerId = req.params.playerId;
let leaderboard = loadLeaderboard();
const player = leaderboard.find(p => p.id === playerId);
if (!player) {
return res.status(404).json({ error: 'Player not found' });
}
// Update hole age
player.holeAge = Date.now() - player.firstSeen;
// Calculate days since last seen
player.daysSinceLastSeen = Math.floor((Date.now() - player.lastSeen) / (24 * 60 * 60 * 1000));
// Check if visible on leaderboard
const fiveDaysAgo = Date.now() - (LEADERBOARD_VISIBLE_DAYS * 24 * 60 * 60 * 1000);
player.visibleOnLeaderboard = player.lastSeen > fiveDaysAgo;
res.json(player);
});
// Get player's full game state
app.get('/api/player/:playerId/state', (req, res) => {
const playerId = req.params.playerId;
let leaderboard = loadLeaderboard();
const player = leaderboard.find(p => p.id === playerId);
if (!player || !player.gameState) {
return res.status(404).json({ error: 'Player not found' });
}
res.json(player.gameState);
});
// Manual cleanup endpoint (optional - for maintenance)
app.post('/api/cleanup', (req, res) => {
let leaderboard = loadLeaderboard();
const beforeCount = leaderboard.length;
leaderboard = cleanupInactive(leaderboard);
saveLeaderboard(leaderboard);
res.json({
removed: beforeCount - leaderboard.length,
remaining: leaderboard.length
});
});
// Stats endpoint (optional - see how many are hidden vs visible)
app.get('/api/stats', (req, res) => {
let leaderboard = loadLeaderboard();
const visiblePlayers = getVisiblePlayers(leaderboard);
res.json({
totalPlayers: leaderboard.length,
visiblePlayers: visiblePlayers.length,
hiddenPlayers: leaderboard.length - visiblePlayers.length
});
});
// Cleanup bot accounts function
function cleanupBotAccounts() {
let leaderboard = loadLeaderboard();
const beforeCount = leaderboard.length;
// Remove accounts with zero progress
leaderboard = leaderboard.filter(player => {
const hasProgress = player.gameState &&
(player.gameState.totalMassConsumedEver > 0 ||
player.level > 0);
return hasProgress;
});
if (leaderboard.length < beforeCount) {
console.log(`Cleaned up ${beforeCount - leaderboard.length} bot/inactive accounts`);
saveLeaderboard(leaderboard);
}
}
// Run cleanup daily (24 hours)
setInterval(cleanupBotAccounts, 24 * 60 * 60 * 1000);
// Run cleanup on startup too
cleanupBotAccounts();
const PORT = process.env.PORT || 3000;
app.listen(PORT, () => {
const timestamp = new Date().toLocaleString();
console.log(`${timestamp} Server running on port ${PORT}`);
console.log(`${timestamp} Players hidden from leaderboard after ${LEADERBOARD_VISIBLE_DAYS} days inactive`);
console.log(`${timestamp} Players permanently removed after ${INACTIVE_DAYS} days inactive`);
});