hoel/js/helpers.js
2026-02-01 22:11:20 +01:00

238 lines
6.8 KiB
JavaScript

// Helper functions for the game
// Helper function to increase saturation of RGB color
function saturateColor(r, g, b, saturationBoost) {
// Normalize RGB to 0-1
r /= 255; g /= 255; b /= 255;
// Convert to HSL
var max = Math.max(r, g, b);
var min = Math.min(r, g, b);
var h, s, l = (max + min) / 2;
if (max === min) {
h = s = 0; // achromatic
} else {
var d = max - min;
s = l > 0.5 ? d / (2 - max - min) : d / (max + min);
switch (max) {
case r: h = ((g - b) / d + (g < b ? 6 : 0)) / 6; break;
case g: h = ((b - r) / d + 2) / 6; break;
case b: h = ((r - g) / d + 4) / 6; break;
}
}
// Boost saturation
s = Math.min(1, s * saturationBoost);
// Convert back to RGB
function hue2rgb(p, q, t) {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1/6) return p + (q - p) * 6 * t;
if (t < 1/2) return q;
if (t < 2/3) return p + (q - p) * (2/3 - t) * 6;
return p;
}
var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
var p = 2 * l - q;
r = Math.round(hue2rgb(p, q, h + 1/3) * 255);
g = Math.round(hue2rgb(p, q, h) * 255);
b = Math.round(hue2rgb(p, q, h - 1/3) * 255);
return { r: r, g: g, b: b };
}
function calculateConsumptionRates(state, CONFIG, consumedMassKg) {
const now = Date.now();
// Initialize tracking windows if needed
if (!state.sM) state.sM = 0;
if (!state.sT) state.sT = now;
if (!state.mM) state.mM = 0;
if (!state.mT) state.mT = now;
if (!state.lM) state.lM = 0;
if (!state.lT) state.lT = now;
// Add mass to all windows
state.sM += consumedMassKg;
state.mM += consumedMassKg;
state.lM += consumedMassKg;
// Update per-second rate (with trend coloring)
const elapsedShort = now - state.sT;
if (elapsedShort >= 1000) {
const newRate = state.sM / (elapsedShort / 1000);
// Compare to previous rate for trend
if (state.rateShort === undefined) {
state.rateShort = newRate;
state.rateShortTrend = 'same';
} else {
// Determine trend with 5% threshold to avoid jitter
if (newRate > state.rateShort * 1.05) {
state.rateShortTrend = 'up';
} else if (newRate < state.rateShort * 0.95) {
state.rateShortTrend = 'down';
} else {
state.rateShortTrend = 'same';
}
state.rateShort = newRate;
}
// Reset short window
state.sM = 0;
state.sT = now;
}
// Calculate hourly average (rolling 1-hour window)
const elapsedMedium = now - state.mT;
if (elapsedMedium > 0) {
state.rateMedium = state.mM / (elapsedMedium / 1000);
}
// Reset hourly window after 1 hour
if (elapsedMedium >= CONFIG.RATE_WINDOWS.MEDIUM) {
state.mM = 0;
state.mT = now;
}
// Calculate daily average (rolling 24-hour window)
const elapsedLong = now - state.lT;
if (elapsedLong > 0) {
state.rateLong = state.lM / (elapsedLong / 1000);
}
// Reset daily window after 24 hours
if (elapsedLong >= CONFIG.RATE_WINDOWS.LONG) {
state.lM = 0;
state.lT = now;
}
}
function formatOfflineTime(ms) {
var seconds = Math.floor(ms / 1000);
var minutes = Math.floor(seconds / 60);
var hours = Math.floor(minutes / 60);
var days = Math.floor(hours / 24);
if (days > 0) {
return days + ' day' + (days > 1 ? 's' : '') + ', ' + (hours % 24) + ' hour' + ((hours % 24) !== 1 ? 's' : '');
} else if (hours > 0) {
return hours + ' hour' + (hours > 1 ? 's' : '') + ', ' + (minutes % 60) + ' min';
} else if (minutes > 0) {
return minutes + ' minute' + (minutes > 1 ? 's' : '');
} else {
return seconds + ' second' + (seconds > 1 ? 's' : '');
}
}
// Unified notification system
function showNotification(options) {
// Default options
var defaults = {
message: '',
type: 'info', // 'unlock', 'offline', 'error', 'success', 'info'
html: false // if true, message is HTML; if false, it's text
};
// Merge options with defaults
var config = {};
for (var key in defaults) {
config[key] = options[key] !== undefined ? options[key] : defaults[key];
}
// Create notification element
var notification = document.createElement('div');
notification.className = 'notification ' + config.type;
// Set content
if (config.html) {
notification.innerHTML = config.message;
} else {
notification.textContent = config.message;
}
// Add to DOM
document.body.appendChild(notification);
// Dismiss on canvas click
var canvas = document.getElementById('space');
var dismissHandler = function(e) {
// Only dismiss if clicking canvas, not the notification
if (e.target === canvas) {
notification.remove();
canvas.removeEventListener('click', dismissHandler);
}
};
// Small delay to prevent immediate dismissal if notification was triggered by a click
setTimeout(function() {
canvas.addEventListener('click', dismissHandler);
}, 100);
return notification;
}
// Helper functions for specific notification types
function showUnlockNotification(type) {
var messages = {
comet: 'Comets Unlocked',
planet: 'Planets Unlocked',
giant: 'Gas & Ice Giants Unlocked',
mtype: 'M-Type Stars Unlocked'
};
showNotification({
message: messages[type] || 'New content unlocked!',
type: 'unlock',
duration: 4000
});
}
function showOfflineNotification(timeAway, massGained) {
var message =
'<div>Inactive for: <strong>' + timeAway + '</strong></div>' +
'<div>Mass gained: <strong>' + massGained + '</strong></div>';
showNotification({
message: message,
type: 'offline',
duration: 5000,
dismissable: true,
html: true
});
}
// Additional helper for errors (useful for debugging/user feedback)
function showErrorNotification(message) {
showNotification({
message: message,
type: 'error',
duration: 5000,
dismissable: true
});
}
// Additional helper for success messages
function showSuccessNotification(message) {
showNotification({
message: message,
type: 'success',
duration: 3000
});
}
function formatTimeSince(ms) {
var seconds = Math.floor(ms / 1000);
var minutes = Math.floor(seconds / 60);
var hours = Math.floor(minutes / 60);
var days = Math.floor(hours / 24);
if (seconds < 60) return 'Just now';
if (minutes < 60) return minutes + 'm ago';
if (hours < 24) return hours + 'h ago';
return days + 'd ago';
}