const express = require('express'); const fs = require('fs'); const cors = require('cors'); const app = express(); app.use(cors()); app.use(express.json()); const LEADERBOARD_FILE = './leaderboard.json'; const INACTIVE_DAYS = 30; // Completely remove from JSON after 30 days const LEADERBOARD_VISIBLE_DAYS = 5; // Only show on leaderboard if active within 5 days // Load leaderboard from file function loadLeaderboard() { try { return JSON.parse(fs.readFileSync(LEADERBOARD_FILE, 'utf8')); } catch (e) { return []; } } // Save leaderboard to file function saveLeaderboard(data) { fs.writeFileSync(LEADERBOARD_FILE, JSON.stringify(data, null, 2)); } // Clean up inactive players (remove from JSON after 30 days) function cleanupInactive(leaderboard) { const thirtyDaysAgo = Date.now() - (INACTIVE_DAYS * 24 * 60 * 60 * 1000); const beforeCount = leaderboard.length; const active = leaderboard.filter(player => player.lastSeen > thirtyDaysAgo); if (active.length < beforeCount) { console.log(`Permanently removed ${beforeCount - active.length} players (>30 days inactive)`); } return active; } // Filter players visible on leaderboard (active within 5 days) function getVisiblePlayers(leaderboard) { const fiveDaysAgo = Date.now() - (LEADERBOARD_VISIBLE_DAYS * 24 * 60 * 60 * 1000); const visible = leaderboard.filter(player => player.lastSeen > fiveDaysAgo); return visible; } // Submit checkpoint app.post('/api/checkpoint', (req, res) => { const { playerId, name, mass, playTime, levels } = req.body; // Basic validation if (!playerId || mass < 0 || playTime < 0) { return res.status(400).json({ error: 'Invalid data' }); } let leaderboard = loadLeaderboard(); // Clean up players inactive for 30+ days leaderboard = cleanupInactive(leaderboard); const now = Date.now(); // Find or create player let player = leaderboard.find(p => p.id === playerId); if (player) { // Update existing player player.mass = Math.max(player.mass, mass); player.playTime = Math.max(player.playTime, playTime); player.level = Math.max(player.level, levels?.total || 0); player.name = name || player.name; player.lastSeen = now; // Calculate hole age (time since first seen) player.holeAge = now - player.firstSeen; } else { // New player leaderboard.push({ id: playerId, name: name || 'Anonymous', mass: mass, playTime: playTime, level: levels?.total || 0, firstSeen: now, lastSeen: now, holeAge: 0 }); } // Sort by mass and keep top 100 (in JSON file) leaderboard.sort((a, b) => b.mass - a.mass); leaderboard = leaderboard.slice(0, 100); saveLeaderboard(leaderboard); res.json({ success: true }); }); // Get leaderboard app.get('/api/leaderboard', (req, res) => { const type = req.query.type || 'mass'; const requesterId = req.query.playerId; // Get player ID from query parameter let leaderboard = loadLeaderboard(); // Clean up players inactive for 30+ days leaderboard = cleanupInactive(leaderboard); // Update hole ages and online status const now = Date.now(); const fifteenMinutes = 15 * 60 * 1000; leaderboard.forEach(player => { player.holeAge = now - player.firstSeen; player.isOnline = (now - player.lastSeen) < fifteenMinutes; }); // Filter to only show players active within 5 days let visiblePlayers = getVisiblePlayers(leaderboard); // Sort by requested type if (type === 'age') { visiblePlayers.sort((a, b) => b.holeAge - a.holeAge); } else if (type === 'time') { visiblePlayers.sort((a, b) => b.playTime - a.playTime); } else if (type === 'level') { visiblePlayers.sort((a, b) => b.level - a.level); } else { visiblePlayers.sort((a, b) => b.mass - a.mass); } // Log who opened the leaderboard if (requesterId) { const requester = leaderboard.find(p => p.id === requesterId); const requesterName = requester ? requester.name : 'Unknown'; const timestamp = new Date().toLocaleString(); console.log(`${timestamp} Score requested by: ${requesterName} (${requesterId.slice(-5)})`); } // Save the full leaderboard (including hidden players) saveLeaderboard(leaderboard); // Return only visible players (top 50) res.json(visiblePlayers.slice(0, 50)); }); // Get player info (works even if not visible on leaderboard) app.get('/api/player/:playerId', (req, res) => { const playerId = req.params.playerId; let leaderboard = loadLeaderboard(); const player = leaderboard.find(p => p.id === playerId); if (!player) { return res.status(404).json({ error: 'Player not found' }); } // Update hole age player.holeAge = Date.now() - player.firstSeen; // Calculate days since last seen player.daysSinceLastSeen = Math.floor((Date.now() - player.lastSeen) / (24 * 60 * 60 * 1000)); // Check if visible on leaderboard const fiveDaysAgo = Date.now() - (LEADERBOARD_VISIBLE_DAYS * 24 * 60 * 60 * 1000); player.visibleOnLeaderboard = player.lastSeen > fiveDaysAgo; res.json(player); }); // Manual cleanup endpoint (optional - for maintenance) app.post('/api/cleanup', (req, res) => { let leaderboard = loadLeaderboard(); const beforeCount = leaderboard.length; leaderboard = cleanupInactive(leaderboard); saveLeaderboard(leaderboard); res.json({ removed: beforeCount - leaderboard.length, remaining: leaderboard.length }); }); // Stats endpoint (optional - see how many are hidden vs visible) app.get('/api/stats', (req, res) => { let leaderboard = loadLeaderboard(); const visiblePlayers = getVisiblePlayers(leaderboard); res.json({ totalPlayers: leaderboard.length, visiblePlayers: visiblePlayers.length, hiddenPlayers: leaderboard.length - visiblePlayers.length }); }); const PORT = process.env.PORT || 3000; app.listen(PORT, () => { console.log(`Server running on port ${PORT}`); console.log(`Players hidden from leaderboard after ${LEADERBOARD_VISIBLE_DAYS} days inactive`); console.log(`Players permanently removed after ${INACTIVE_DAYS} days inactive`); });