modified: admin.html

modified:   index.html
	modified:   js/config.js
	modified:   js/entities.js
	modified:   js/game.js
	modified:   js/helpers.js
	modified:   js/server.js
	modified:   js/storage.js
	modified:   js/ui.js
	modified:   style.css
This commit is contained in:
xbl
2026-02-15 00:53:51 +01:00
parent 9061525ae2
commit d744e59401
10 changed files with 759 additions and 42 deletions

View File

@ -28,6 +28,7 @@
<button onclick="adminSpawn('planet')">Planet</button> <button onclick="adminSpawn('planet')">Planet</button>
<button onclick="adminSpawn('giant')">Giant</button> <button onclick="adminSpawn('giant')">Giant</button>
<button onclick="adminSpawn('mtype')">M-Type</button> <button onclick="adminSpawn('mtype')">M-Type</button>
<button onclick="adminSpawn('ktype')">K-Type</button>
</div> </div>
</div> </div>

View File

@ -38,19 +38,32 @@ a1.7 1.7 0 0 0-1.5 1z"></path>
</svg> </svg>
<div id="settings-menu"> <div id="settings-menu">
<div class="menu-title">Game Settings</div> <div class="menu-subtitle">Hoel</div>
<div class="menu-text"> <div class="menu-text">This game uses cookies to save your progress across sessions. By using this website, you consent to storing cookies on your device.</div>
This game uses a browser cookie to save your progress across sessions. <div class="menu-text">The game periodically sends pseudonymous information about your session to the server to populate the neighbour chart.</div>
By using this website, you consent to storing a cookie on your device. <div class="menu-text">Sessions are hidden from the chart after 5 days and deleted from the database after 30 days of inactivity.</div>
<div class="menu-divider"></div>
<div class="menu-subtitle">Session Reset</div>
<div class="menu-text">Terminate progress, purge registers, annihilate archives, unweave circuits, shatter syntax, invert polarity, nullify existence, restart systems, initialize framework.</div>
<button id="reset-btn" class="menu-btn danger">Reset</button>
<div id="save-status" style="margin-top: 12px; font-size: 10px; color: rgba(100, 200, 100, 0.6);"></div>
<div class="menu-divider"></div>
<div class="menu-subtitle">Session Transfer</div>
<div class="menu-text">Duplicate progress, start migration, redirect access, shift registry, authorize device, clone instance, restore snapshot, deploy replica, mount payload, fuse endpoints.</div>
<button id="export-session-btn" class="menu-btn-export">Export</button>
<div id="export-code-display" style="display:none; margin-top:8px;">
<div class="transfer-warning">This code provides full access to your save state. Handle with care.</div>
<div class="transfer-code-box">
<span id="transfer-code-value" class="transfer-code">-----</span>
</div>
<div id="transfer-code-expiry" class="transfer-expiry"></div>
</div> </div>
<div class="menu-text"> <div style="margin-top:8px;">
The game periodically sends parts of your session to the server to populate the neighbour chart. <div class="transfer-input-row">
<button id="transfer-claim-btn" class="menu-btn-import">Import</button>
<input type="text" id="transfer-code-input" class="transfer-input" placeholder="ACA8E" maxlength="5" spellcheck="false" autocomplete="off" style="display:none;">
</div>
</div> </div>
<div class="menu-text">
Sessions are hidden from the chart after 5 days and deleted from the database after 30 days of inactivity.
</div>
<button id="reset-btn" class="menu-btn danger">Reset</button>
<div id="save-status" style="margin-top: 12px; font-size: 10px; color: rgba(100, 200, 100, 0.6);"></div>
</div> </div>
<div id="stats-panel"> <div id="stats-panel">
@ -68,24 +81,28 @@ a1.7 1.7 0 0 0-1.5 1z"></path>
<div id="spendable-mass">Available to Spend: 0 kg</div> <div id="spendable-mass">Available to Spend: 0 kg</div>
</br> </br>
<div id="asteroid-level"></div> <div id="asteroid-level"></div>
<button id="asteroid-upgrade-btn" class="upgrade-btn" disabled>Upgrade (Cost: 1 tonne)</button> <button id="asteroid-upgrade-btn" class="upgrade-btn" disabled>Upgrade</button>
</div> </div>
<div class="upgrade-row"> <div class="upgrade-row">
<div id="comet-level"></div> <div id="comet-level"></div>
<button id="comet-upgrade-btn" class="upgrade-btn" disabled>Upgrade (Cost: 10 tonnes)</button> <button id="comet-upgrade-btn" class="upgrade-btn" disabled>Upgrade</button>
</div> </div>
<div class="upgrade-row"> <div class="upgrade-row">
<div id="planet-level"></div> <div id="planet-level"></div>
<button id="planet-upgrade-btn" class="upgrade-btn" disabled>Upgrade (Cost: 100 tonnes)</button> <button id="planet-upgrade-btn" class="upgrade-btn" disabled>Upgrade</button>
</div> </div>
<div class="upgrade-row"> <div class="upgrade-row">
<div id="giant-level"></div> <div id="giant-level"></div>
<button id="giant-upgrade-btn" class="upgrade-btn" disabled>Upgrade (Cost: 1000 tonnes)</button> <button id="giant-upgrade-btn" class="upgrade-btn" disabled>Upgrade</button>
</div> </div>
<div class="upgrade-row"> <div class="upgrade-row">
<div id="mtype-level"></div> <div id="mtype-level"></div>
<button id="mtype-upgrade-btn" class="upgrade-btn" disabled>Upgrade</button> <button id="mtype-upgrade-btn" class="upgrade-btn" disabled>Upgrade</button>
</div> </div>
<div class="upgrade-row">
<div id="ktype-level"></div>
<button id="ktype-upgrade-btn" class="upgrade-btn" disabled>Upgrade</button>
</div>
</div> </div>
<!-- Leaderboard Toggle --> <!-- Leaderboard Toggle -->

View File

@ -16,11 +16,12 @@ var CONFIG = {
STAR_UPDATE_INTERVAL: 1312, STAR_UPDATE_INTERVAL: 1312,
// Spawn intervals (in milliseconds) // Spawn intervals (in milliseconds)
BASE_ASTEROID_SPAWN_INTERVAL: 1000, BASE_ASTEROID_SPAWN_INTERVAL: 2000,
BASE_COMET_SPAWN_INTERVAL: 120000, // 2 minutes BASE_COMET_SPAWN_INTERVAL: 120000, // 2 minutes
BASE_PLANET_SPAWN_INTERVAL: 3600000, // 1 hour BASE_PLANET_SPAWN_INTERVAL: 3600000, // 1 hour
BASE_GIANT_SPAWN_INTERVAL: 21600000, // 6 hours BASE_GIANT_SPAWN_INTERVAL: 21600000, // 6 hours
BASE_MTYPE_SPAWN_INTERVAL: 86400000, // 1 day BASE_MTYPE_SPAWN_INTERVAL: 86400000, // 1 day
BASE_KTYPE_SPAWN_INTERVAL: 259200000, // 3 days
// Rate tracking windows (in milliseconds) // Rate tracking windows (in milliseconds)
RATE_WINDOWS: { RATE_WINDOWS: {
@ -34,7 +35,8 @@ var CONFIG = {
COMET_BASE_COST: 1e7, COMET_BASE_COST: 1e7,
PLANET_BASE_COST: 1e24, PLANET_BASE_COST: 1e24,
GIANT_BASE_COST: 1e27, GIANT_BASE_COST: 1e27,
MTYPE_BASE_COST: 1e28, MTYPE_BASE_COST: 1e29,
KTYPE_BASE_COST: 1e30,
// Upgrade scaling // Upgrade scaling
UPGRADE_COST_MULTIPLIER_ASTER: 1.25, UPGRADE_COST_MULTIPLIER_ASTER: 1.25,
@ -42,12 +44,14 @@ var CONFIG = {
UPGRADE_COST_MULTIPLIER_PLANT: 1.75, UPGRADE_COST_MULTIPLIER_PLANT: 1.75,
UPGRADE_COST_MULTIPLIER_GIANT: 2, UPGRADE_COST_MULTIPLIER_GIANT: 2,
UPGRADE_COST_MULTIPLIER_MTYPE: 2.1, UPGRADE_COST_MULTIPLIER_MTYPE: 2.1,
UPGRADE_COST_MULTIPLIER_KTYPE: 2.2,
UPGRADE_BONUS_PER_LEVEL_ASTER: 0.1, UPGRADE_BONUS_PER_LEVEL_ASTER: 0.1,
UPGRADE_BONUS_PER_LEVEL_COMET: 0.1, UPGRADE_BONUS_PER_LEVEL_COMET: 0.1,
UPGRADE_BONUS_PER_LEVEL_PLANT: 0.05, UPGRADE_BONUS_PER_LEVEL_PLANT: 0.05,
UPGRADE_BONUS_PER_LEVEL_GIANT: 0.03, UPGRADE_BONUS_PER_LEVEL_GIANT: 0.03,
UPGRADE_BONUS_PER_LEVEL_MTYPE: 0.03, UPGRADE_BONUS_PER_LEVEL_MTYPE: 0.03,
UPGRADE_BONUS_PER_LEVEL_KTYPE: 0.03,
// Asteroid spawn patterns // Asteroid spawn patterns
ASTEROID_SPAWN_PATTERNS: { ASTEROID_SPAWN_PATTERNS: {
@ -62,7 +66,8 @@ var CONFIG = {
comet: [1e7, 1e8], // 10000-100000 t comet: [1e7, 1e8], // 10000-100000 t
planet: [1e22, 1e25], // Moons & Planets planet: [1e22, 1e25], // Moons & Planets
giant: [1e26, 1e28], // Gas & Ice Giants giant: [1e26, 1e28], // Gas & Ice Giants
mtype: [1.589e29, 8.95e29] // M-Type: 0.08-0.45 M☉ mtype: [1.589e29, 8.95e29],// M-Type: 0.08-0.45 M☉
ktype: [8.95e29, 1.59e30] // K-Type: 0.45-0.8 M☉
}, },
// Planet color schemes // Planet color schemes
@ -109,6 +114,15 @@ var CONFIG = {
'rgba(45, 28, 15, 0.5)' 'rgba(45, 28, 15, 0.5)'
], ],
// K-Type star color schemes (warm orange to pale yellow-orange)
KTYPE_COLORS: [
{ light: '#ffe4a0', mid: '#ffb347', dark: '#e07820' },
{ light: '#ffd580', mid: '#f0a030', dark: '#d07010' },
{ light: '#ffc870', mid: '#e89030', dark: '#c86818' },
{ light: '#ffe8b0', mid: '#ffc055', dark: '#e08820' },
{ light: '#ffd070', mid: '#e8952a', dark: '#c87018' }
],
// Star color distribution // Star color distribution
STAR_COLORS: [ STAR_COLORS: [
{ threshold: 0.6, rgb: '255, 255, 255' }, { threshold: 0.6, rgb: '255, 255, 255' },

View File

@ -54,8 +54,8 @@ function Asteroid(type, blackHole, canvas) {
Math.pow(this.x - blackHole.x, 2) + Math.pow(this.x - blackHole.x, 2) +
Math.pow(this.y - blackHole.y, 2) Math.pow(this.y - blackHole.y, 2)
); );
this.orbitSpeed = 0.005 + Math.random() * 0.003; this.orbitSpeed = 0.004 + Math.random() * 0.004;
this.decayRate = 0.08 + Math.random() * 0.05; this.decayRate = 0.08 + Math.random() * 0.08;
this.blackHole = blackHole; this.blackHole = blackHole;
@ -68,7 +68,7 @@ function Asteroid(type, blackHole, canvas) {
Asteroid.prototype.initializeTypeSpecificProperties = function() { Asteroid.prototype.initializeTypeSpecificProperties = function() {
// Visual size (unchanged) // Visual size (unchanged)
if (this.type === 'comet') { if (this.type === 'comet') {
this.size = 3 + Math.random() * 3; this.size = 3 + Math.random() * 1;
} else if (this.type === 'mtype') { } else if (this.type === 'mtype') {
this.size = 15 + Math.random() * 3; this.size = 15 + Math.random() * 3;
this.orbitSpeed *= 0.2; this.orbitSpeed *= 0.2;
@ -99,6 +99,64 @@ Asteroid.prototype.initializeTypeSpecificProperties = function() {
phase: Math.random() * Math.PI * 2 // random phase for variety phase: Math.random() * Math.PI * 2 // random phase for variety
}); });
} }
} else if (this.type === 'ktype') {
this.size = 16 + Math.random() * 4;
this.orbitSpeed *= 0.15;
this.decayRate *= 0.22;
this.planetColors = CONFIG.KTYPE_COLORS[Math.floor(Math.random() * CONFIG.KTYPE_COLORS.length)];
// Surface granulation cells
this.granules = [];
var granCount = 8 + Math.floor(Math.random() * 10);
for (var i = 0; i < granCount; i++) {
var angle = Math.random() * Math.PI * 2;
var dist = Math.random() * this.size * 0.8;
this.granules.push({
x: Math.cos(angle) * dist,
y: Math.sin(angle) * dist,
radius: 1.5 + Math.random() * this.size * 0.2,
phase: Math.random() * Math.PI * 2
});
}
// Spikes — each one fully independent
this.spikes = [];
var spikeCount = 11 + Math.floor(Math.random() * 11); // 1122
for (var s = 0; s < spikeCount; s++) {
this.spikes.push({
baseAngle: (s / spikeCount) * Math.PI * 2 + (Math.random() - 0.5) * 0.4,
rotSpeed: (Math.random() - 0.5) * 0.015, // some drift CW, some CCW
lenBase: 0.25 + Math.random() * 0.45, // 0.250.70 × size
lenAmp: 0.05 + Math.random() * 0.20, // oscillation range
lenSpeed: 0.3 + Math.random() * 1.0, // oscillation speed
lenPhase: Math.random() * Math.PI * 2,
widthBase: 0.025 + Math.random() * 0.045, // tip width
alphaBase: 0.10 + Math.random() * 0.14,
alphaAmp: 0.03 + Math.random() * 0.07,
alphaPhase: Math.random() * Math.PI * 2,
alphaSpeed: 0.4 + Math.random() * 0.9
});
}
// Sparkles — simulating spikes toward the viewer
this.sparkles = [];
var sparkleCount = 4 + Math.floor(Math.random() * 4); // 48
for (var k = 0; k < sparkleCount; k++) {
var angle = Math.random() * Math.PI * 2;
var dist = Math.random() * this.size * 0.75;
this.sparkles.push({
x: Math.cos(angle) * dist,
y: Math.sin(angle) * dist,
dist: dist, // ← add
angle: angle, // ← add
wanderSpeed: (Math.random() - 0.5) * 0.008, // ← add, slow angular drift
size: 0.4 + Math.random() * 0.8,
phase: Math.random() * Math.PI * 2,
speed: 0.05 + Math.random() * 1.8,
armLen: 0.4 + Math.random() * 8,
armWidth: 0.2 + Math.random() * 0.4
});
}
} else if (this.type === 'giant') { } else if (this.type === 'giant') {
this.size = 10 + Math.random() * 5; this.size = 10 + Math.random() * 5;
this.orbitSpeed *= 0.3; this.orbitSpeed *= 0.3;
@ -146,6 +204,8 @@ Asteroid.prototype.draw = function(ctx) {
this.drawComet(ctx); this.drawComet(ctx);
} else if (this.type === 'mtype') { } else if (this.type === 'mtype') {
this.drawMType(ctx, performance.now() * 0.002); this.drawMType(ctx, performance.now() * 0.002);
} else if (this.type === 'ktype') {
this.drawKType(ctx, performance.now() * 0.002);
} else if (this.type === 'giant') { } else if (this.type === 'giant') {
// Initialize per-giant tilt if not already done // Initialize per-giant tilt if not already done
if (this._ringTiltBase === undefined) { if (this._ringTiltBase === undefined) {
@ -348,6 +408,179 @@ Asteroid.prototype.drawMType = function(ctx, time) {
ctx.restore(); ctx.restore();
}; };
Asteroid.prototype.drawKType = function(ctx, time) {
var massRange = CONFIG.ASTEROID_MASS_RANGES.ktype;
var massNormalized = (this.massKg - massRange[0]) / (massRange[1] - massRange[0]);
var pulse = 0.06 * Math.sin(time * 1.4 + this.massKg * 0.001) + 1;
var slowPulse = 0.04 * Math.sin(time * 0.4) + 1;
ctx.save();
ctx.translate(this.x, this.y);
// ── Layer 1: tight ambient halo ──────────────────────────────────────
var haloSize = this.size * (2.2 + massNormalized * 0.5) * slowPulse;
var halo = ctx.createRadialGradient(0, 0, this.size * 0.9, 0, 0, haloSize);
halo.addColorStop(0, 'rgba(255, 160, 40, 0.10)');
halo.addColorStop(0.5, 'rgba(255, 130, 20, 0.04)');
halo.addColorStop(1, 'rgba(240, 100, 10, 0)');
ctx.fillStyle = halo;
ctx.beginPath();
ctx.arc(0, 0, haloSize, 0, Math.PI * 2);
ctx.fill();
// ── Layer 2: spikes ──────────────────────────────────────────────────
for (var i = 0; i < this.spikes.length; i++) {
var sp = this.spikes[i];
var spikeAngle = sp.baseAngle + time * sp.rotSpeed;
var spikeLen = this.size * (sp.lenBase + sp.lenAmp * Math.sin(time * sp.lenSpeed + sp.lenPhase));
var alpha = sp.alphaBase + sp.alphaAmp * Math.sin(time * sp.alphaSpeed + sp.alphaPhase);
var tipWidth = this.size * sp.widthBase;
ctx.save();
ctx.rotate(spikeAngle);
var spikeGrad = ctx.createLinearGradient(
this.size, 0,
this.size + spikeLen, 0
);
spikeGrad.addColorStop(0, 'rgba(255, 210, 110, ' + alpha + ')');
spikeGrad.addColorStop(0.4, 'rgba(255, 185, 70, ' + (alpha * 0.6) + ')');
spikeGrad.addColorStop(1, 'rgba(240, 150, 30, 0)');
ctx.fillStyle = spikeGrad;
ctx.beginPath();
ctx.moveTo(this.size * 0.95, -tipWidth);
ctx.quadraticCurveTo(
this.size + spikeLen * 0.5, -tipWidth * 0.3,
this.size + spikeLen, 0
);
ctx.quadraticCurveTo(
this.size + spikeLen * 0.5, tipWidth * 0.3,
this.size * 0.95, tipWidth
);
ctx.closePath();
ctx.fill();
ctx.restore();
}
// ── Layer 3: inner corona ring ───────────────────────────────────────
var coronaGrad = ctx.createRadialGradient(0, 0, this.size * 0.9, 0, 0, this.size * 1.3 * pulse);
coronaGrad.addColorStop(0, 'rgba(255, 200, 100, 0.18)');
coronaGrad.addColorStop(0.5, 'rgba(255, 170, 60, 0.07)');
coronaGrad.addColorStop(1, 'rgba(255, 140, 30, 0)');
ctx.fillStyle = coronaGrad;
ctx.beginPath();
ctx.arc(0, 0, this.size * 1.3 * pulse, 0, Math.PI * 2);
ctx.fill();
// ── Layer 4: main body ───────────────────────────────────────────────
var bodyGrad = ctx.createRadialGradient(
-this.size * 0.15, -this.size * 0.15, 0,
0, 0, this.size
);
bodyGrad.addColorStop(0, this.planetColors.light);
bodyGrad.addColorStop(0.45, this.planetColors.mid);
bodyGrad.addColorStop(1, this.planetColors.dark);
ctx.fillStyle = bodyGrad;
ctx.beginPath();
ctx.arc(0, 0, this.size, 0, Math.PI * 2);
ctx.fill();
// ── Layer 5: surface granulation ────────────────────────────────────
for (var g = 0; g < this.granules.length; g++) {
var gran = this.granules[g];
var gAlpha = 0.05 + 0.03 * Math.sin(time * 0.35 + gran.phase);
var granGrad = ctx.createRadialGradient(
gran.x, gran.y, 0,
gran.x, gran.y, gran.radius
);
granGrad.addColorStop(0, 'rgba(255, 248, 200, ' + gAlpha + ')');
granGrad.addColorStop(1, 'rgba(255, 200, 100, 0)');
ctx.fillStyle = granGrad;
ctx.beginPath();
ctx.arc(gran.x, gran.y, gran.radius, 0, Math.PI * 2);
ctx.fill();
}
// ── Layer 6a: limb darkening ──────────────────────────────────────────
var limbGrad = ctx.createRadialGradient(0, 0, this.size * 0.45, 0, 0, this.size * 1.04);
limbGrad.addColorStop(0, 'rgba(0, 0, 0, 0)');
limbGrad.addColorStop(0.6, 'rgba(0, 0, 0, 0)');
limbGrad.addColorStop(0.82, 'rgba(0, 0, 0, 0.12)');
limbGrad.addColorStop(0.93, 'rgba(0, 0, 0, 0.20)');
limbGrad.addColorStop(1, 'rgba(0, 0, 0, 0)');
// ── Layer 6b: sparkles (viewer-facing spikes) ────────────────────────
for (var k = 0; k < this.sparkles.length; k++) {
var sp = this.sparkles[k];
// Drift angle slowly over time
sp.angle += sp.wanderSpeed;
sp.x = Math.cos(sp.angle) * sp.dist;
sp.y = Math.sin(sp.angle) * sp.dist;
var bright = 0.5 + 0.5 * Math.sin(time * sp.speed + sp.phase);
var sAlpha = bright * bright; // squaring gives snappier flash
if (sAlpha < 0.05) continue; // skip when nearly invisible
ctx.save();
ctx.beginPath();
ctx.arc(0, 0, this.size, 0, Math.PI * 2);
ctx.clip(); // keep sparkles inside the disc
ctx.translate(sp.x, sp.y);
// Four-pointed cross — two perpendicular arms
for (var arm = 0; arm < 2; arm++) {
ctx.save();
ctx.rotate(arm * Math.PI / 2);
var armGrad = ctx.createLinearGradient(-sp.armLen, 0, sp.armLen, 0);
armGrad.addColorStop(0, 'rgba(255, 255, 240, 0)');
armGrad.addColorStop(0.35, 'rgba(255, 250, 210, ' + (sAlpha * 0.5) + ')');
armGrad.addColorStop(0.5, 'rgba(255, 255, 255, ' + sAlpha + ')');
armGrad.addColorStop(0.65, 'rgba(255, 250, 210, ' + (sAlpha * 0.5) + ')');
armGrad.addColorStop(1, 'rgba(255, 255, 240, 0)');
ctx.fillStyle = armGrad;
ctx.beginPath();
ctx.moveTo(-sp.armLen, 0);
ctx.lineTo(0, -sp.armWidth);
ctx.lineTo( sp.armLen, 0);
ctx.lineTo(0, sp.armWidth);
ctx.closePath();
ctx.fill();
ctx.restore();
}
// Bright centre dot
var dotGrad = ctx.createRadialGradient(0, 0, 0, 0, 0, sp.size);
dotGrad.addColorStop(0, 'rgba(255, 255, 255, ' + sAlpha + ')');
dotGrad.addColorStop(0.5, 'rgba(255, 245, 200, ' + (sAlpha * 0.5) + ')');
dotGrad.addColorStop(1, 'rgba(255, 230, 150, 0)');
ctx.fillStyle = dotGrad;
ctx.beginPath();
ctx.arc(0, 0, sp.size, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
}
// ── Layer 7: bright core ─────────────────────────────────────────────
var coreGrad = ctx.createRadialGradient(0, 0, 0, 0, 0, this.size * 0.45 * pulse);
coreGrad.addColorStop(0, 'rgba(255, 255, 230, 0.55)');
coreGrad.addColorStop(0.35,'rgba(255, 235, 160, 0.25)');
coreGrad.addColorStop(0.7, 'rgba(255, 200, 100, 0.08)');
coreGrad.addColorStop(1, 'rgba(255, 170, 50, 0)');
ctx.fillStyle = coreGrad;
ctx.beginPath();
ctx.arc(0, 0, this.size * 0.45 * pulse, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
};
Asteroid.prototype.drawGiant = function(ctx) { Asteroid.prototype.drawGiant = function(ctx) {
ctx.save(); ctx.save();
ctx.translate(this.x, this.y); ctx.translate(this.x, this.y);

View File

@ -18,17 +18,21 @@ var Game = (function() {
giantUpgradeCost: CONFIG.GIANT_BASE_COST, giantUpgradeCost: CONFIG.GIANT_BASE_COST,
mtypeUpgradeLevel: 0, mtypeUpgradeLevel: 0,
mtypeUpgradeCost: CONFIG.MTYPE_BASE_COST, mtypeUpgradeCost: CONFIG.MTYPE_BASE_COST,
ktypeUpgradeLevel: 0,
ktypeUpgradeCost: CONFIG.KTYPE_BASE_COST,
currentAsteroidSpawnInterval: CONFIG.BASE_ASTEROID_SPAWN_INTERVAL, currentAsteroidSpawnInterval: CONFIG.BASE_ASTEROID_SPAWN_INTERVAL,
currentCometSpawnInterval: CONFIG.BASE_COMET_SPAWN_INTERVAL, currentCometSpawnInterval: CONFIG.BASE_COMET_SPAWN_INTERVAL,
currentPlanetSpawnInterval: CONFIG.BASE_PLANET_SPAWN_INTERVAL, currentPlanetSpawnInterval: CONFIG.BASE_PLANET_SPAWN_INTERVAL,
currentGiantSpawnInterval: CONFIG.BASE_GIANT_SPAWN_INTERVAL, currentGiantSpawnInterval: CONFIG.BASE_GIANT_SPAWN_INTERVAL,
currentMtypeSpawnInterval: CONFIG.BASE_MTYPE_SPAWN_INTERVAL, currentMtypeSpawnInterval: CONFIG.BASE_MTYPE_SPAWN_INTERVAL,
currentKtypeSpawnInterval: CONFIG.BASE_KTYPE_SPAWN_INTERVAL,
asteroidSpawnCount: 0, asteroidSpawnCount: 0,
lastAsteroidSpawn: Date.now(), lastAsteroidSpawn: Date.now(),
lastCometSpawn: Date.now(), lastCometSpawn: Date.now(),
lastPlanetSpawn: Date.now(), lastPlanetSpawn: Date.now(),
lastGiantSpawn: Date.now(), lastGiantSpawn: Date.now(),
lastMtypeSpawn: Date.now(), lastMtypeSpawn: Date.now(),
lastKtypeSpawn: Date.now(),
sM: 0, sT: Date.now(), sM: 0, sT: Date.now(),
mM: 0, mT: Date.now(), mM: 0, mT: Date.now(),
lM: 0, lT: Date.now(), lM: 0, lT: Date.now(),
@ -40,7 +44,8 @@ var Game = (function() {
cometUnlocked: false, cometUnlocked: false,
planetUnlocked: false, planetUnlocked: false,
giantUnlocked: false, giantUnlocked: false,
mtypeUnlocked: false mtypeUnlocked: false,
ktypeUnlocked: false
}; };
var blackHole; var blackHole;
@ -87,7 +92,8 @@ var Game = (function() {
comet: handleCometUpgrade, comet: handleCometUpgrade,
planet: handlePlanetUpgrade, planet: handlePlanetUpgrade,
giant: handleGiantUpgrade, giant: handleGiantUpgrade,
mtype: handleMtypeUpgrade mtype: handleMtypeUpgrade,
ktype: handleKtypeUpgrade
}); });
Server.init() Server.init()
@ -157,7 +163,9 @@ var Game = (function() {
state.giantUpgradeLevel = savedState.giantUpgradeLevel; state.giantUpgradeLevel = savedState.giantUpgradeLevel;
state.giantUpgradeCost = savedState.giantUpgradeCost; state.giantUpgradeCost = savedState.giantUpgradeCost;
state.mtypeUpgradeLevel = savedState.mtypeUpgradeLevel || 0; state.mtypeUpgradeLevel = savedState.mtypeUpgradeLevel || 0;
state.ktypeUpgradeLevel = savedState.ktypeUpgradeLevel || 0;
state.mtypeUpgradeCost = savedState.mtypeUpgradeCost || CONFIG.MTYPE_BASE_COST; state.mtypeUpgradeCost = savedState.mtypeUpgradeCost || CONFIG.MTYPE_BASE_COST;
state.ktypeUpgradeCost = savedState.ktypeUpgradeCost || CONFIG.KTYPE_BASE_COST;
state.asteroidSpawnCount = savedState.asteroidSpawnCount; state.asteroidSpawnCount = savedState.asteroidSpawnCount;
// Load unlock states (with backward compatibility) // Load unlock states (with backward compatibility)
@ -165,12 +173,14 @@ var Game = (function() {
state.planetUnlocked = savedState.planetUnlocked !== undefined ? savedState.planetUnlocked : (savedState.cometUpgradeLevel >= 15); state.planetUnlocked = savedState.planetUnlocked !== undefined ? savedState.planetUnlocked : (savedState.cometUpgradeLevel >= 15);
state.giantUnlocked = savedState.giantUnlocked !== undefined ? savedState.giantUnlocked : (savedState.planetUpgradeLevel >= 10); state.giantUnlocked = savedState.giantUnlocked !== undefined ? savedState.giantUnlocked : (savedState.planetUpgradeLevel >= 10);
state.mtypeUnlocked = savedState.mtypeUnlocked !== undefined ? savedState.mtypeUnlocked : (savedState.giantUpgradeLevel >= 5); state.mtypeUnlocked = savedState.mtypeUnlocked !== undefined ? savedState.mtypeUnlocked : (savedState.giantUpgradeLevel >= 5);
state.ktypeUnlocked = savedState.ktypeUnlocked !== undefined ? savedState.ktypeUnlocked : (savedState.mtypeUpgradeLevel >= 5);
state.lastAsteroidSpawn = savedState.lastAsteroidSpawn || Date.now(); state.lastAsteroidSpawn = savedState.lastAsteroidSpawn || Date.now();
state.lastCometSpawn = savedState.lastCometSpawn || Date.now(); state.lastCometSpawn = savedState.lastCometSpawn || Date.now();
state.lastPlanetSpawn = savedState.lastPlanetSpawn || Date.now(); state.lastPlanetSpawn = savedState.lastPlanetSpawn || Date.now();
state.lastGiantSpawn = savedState.lastGiantSpawn || Date.now(); state.lastGiantSpawn = savedState.lastGiantSpawn || Date.now();
state.lastMtypeSpawn = savedState.lastMtypeSpawn || Date.now(); state.lastMtypeSpawn = savedState.lastMtypeSpawn || Date.now();
state.lastKtypeSpawn = savedState.lastKtypeSpawn || Date.now();
// Load consumption rates // Load consumption rates
state.sM = savedState.sM || 0; state.sM = savedState.sM || 0;
@ -262,6 +272,8 @@ var Game = (function() {
(1 + state.giantUpgradeLevel * CONFIG.UPGRADE_BONUS_PER_LEVEL_GIANT); (1 + state.giantUpgradeLevel * CONFIG.UPGRADE_BONUS_PER_LEVEL_GIANT);
state.currentMtypeSpawnInterval = CONFIG.BASE_MTYPE_SPAWN_INTERVAL / state.currentMtypeSpawnInterval = CONFIG.BASE_MTYPE_SPAWN_INTERVAL /
(1 + state.mtypeUpgradeLevel * CONFIG.UPGRADE_BONUS_PER_LEVEL_MTYPE); (1 + state.mtypeUpgradeLevel * CONFIG.UPGRADE_BONUS_PER_LEVEL_MTYPE);
state.currentKtypeSpawnInterval = CONFIG.BASE_KTYPE_SPAWN_INTERVAL /
(1 + state.ktypeUpgradeLevel * CONFIG.UPGRADE_BONUS_PER_LEVEL_KTYPE);
} }
function handleAsteroidUpgrade() { function handleAsteroidUpgrade() {
@ -347,6 +359,26 @@ var Game = (function() {
state.mtypeUpgradeCost = Math.floor( state.mtypeUpgradeCost = Math.floor(
CONFIG.MTYPE_BASE_COST * Math.pow(CONFIG.UPGRADE_COST_MULTIPLIER_MTYPE, state.mtypeUpgradeLevel) CONFIG.MTYPE_BASE_COST * Math.pow(CONFIG.UPGRADE_COST_MULTIPLIER_MTYPE, state.mtypeUpgradeLevel)
); );
// Unlock K-Type at m-type level 5
if (state.mtypeUpgradeLevel >= 5 && !state.ktypeUnlocked) {
state.ktypeUnlocked = true;
state.lastKtypeSpawn = Date.now();
showUnlockNotification('ktype');
asteroids.push(new Asteroid('ktype', blackHole, canvas));
}
updateSpawnIntervals();
UI.update(state, CONFIG);
}
}
function handleKtypeUpgrade() {
if (state.totalMassConsumed >= state.ktypeUpgradeCost) {
state.totalMassConsumed -= state.ktypeUpgradeCost;
state.ktypeUpgradeLevel++;
state.ktypeUpgradeCost = Math.floor(
CONFIG.KTYPE_BASE_COST * Math.pow(CONFIG.UPGRADE_COST_MULTIPLIER_KTYPE, state.ktypeUpgradeLevel)
);
updateSpawnIntervals(); updateSpawnIntervals();
UI.update(state, CONFIG); UI.update(state, CONFIG);
} }
@ -391,6 +423,7 @@ var Game = (function() {
asteroids.push(new Asteroid('giant', blackHole, canvas)); asteroids.push(new Asteroid('giant', blackHole, canvas));
} }
} }
if (state.mtypeUnlocked) { if (state.mtypeUnlocked) {
if (currentTime - state.lastMtypeSpawn > state.currentMtypeSpawnInterval) { if (currentTime - state.lastMtypeSpawn > state.currentMtypeSpawnInterval) {
state.lastMtypeSpawn = currentTime; state.lastMtypeSpawn = currentTime;
@ -398,6 +431,13 @@ var Game = (function() {
} }
} }
if (state.ktypeUnlocked) {
if (currentTime - state.lastKtypeSpawn > state.currentKtypeSpawnInterval) {
state.lastKtypeSpawn = currentTime;
asteroids.push(new Asteroid('ktype', blackHole, canvas));
}
}
} }
function updateAsteroids() { function updateAsteroids() {
@ -492,6 +532,8 @@ var Server = {
this.playerId = 'p_' + Date.now() + '_' + Math.random().toString(36).substr(2, 9); this.playerId = 'p_' + Date.now() + '_' + Math.random().toString(36).substr(2, 9);
Storage.setCookie('playerId', this.playerId, 365); Storage.setCookie('playerId', this.playerId, 365);
} }
// Get or create session token
this.sessionToken = Storage.getOrCreateToken();
// Start checkpoints // Start checkpoints
this.startCheckpoints(); this.startCheckpoints();
@ -507,6 +549,7 @@ var Server = {
headers: { 'Content-Type': 'application/json' }, headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ body: JSON.stringify({
playerId: this.playerId, playerId: this.playerId,
secretToken: this.sessionToken,
gameState: gameState gameState: gameState
}) })
}); });
@ -574,6 +617,40 @@ var Server = {
} }
}, 15000); // Check every 15s, but only send if changed }, 15000); // Check every 15s, but only send if changed
}, },
createTransferCode: async function() {
try {
const resp = await fetch('/api/transfer/create', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
playerId: this.playerId,
secretToken: this.sessionToken
})
});
const data = await resp.json();
if (!resp.ok) return { error: data.error };
return data;
}catch (err) {
console.error('Failed to create transfer code', err);
return null;
}
},
claimTransferCode: async function(code) {
try {
const resp = await fetch('/api/transfer/claim', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ code })
});
if (!resp.ok) throw new Error('HTTP ' + resp.status);
return await resp.json();
} catch (err) {
console.error('Failed to claim transfer code', err);
return null;
}
}
}; };
// Start the game when the page loads // Start the game when the page loads

View File

@ -181,7 +181,8 @@ function showUnlockNotification(type) {
comet: 'Comets Unlocked', comet: 'Comets Unlocked',
planet: 'Planets Unlocked', planet: 'Planets Unlocked',
giant: 'Gas & Ice Giants Unlocked', giant: 'Gas & Ice Giants Unlocked',
mtype: 'M-Type Stars Unlocked' mtype: 'M-Type Stars Unlocked',
ktype: 'K-Type Stars Unlocked'
}; };
showNotification({ showNotification({

View File

@ -8,7 +8,25 @@ app.use(express.json());
const LEADERBOARD_FILE = './leaderboard.json'; const LEADERBOARD_FILE = './leaderboard.json';
const INACTIVE_DAYS = 30; // Completely remove from JSON after 5 days const INACTIVE_DAYS = 30; // Completely remove from JSON after 5 days
const LEADERBOARD_VISIBLE_DAYS = 3; // Only show on leaderboard if active within 1 day const LEADERBOARD_VISIBLE_DAYS = 5; // Only show on leaderboard if active within 5 days
// In-memory transfer codes: Map<code, { playerId, secretToken, expiresAt }>
const transferCodes = new Map();
// Strip secret fields before sending player data to clients
function sanitizePlayer(player) {
const p = Object.assign({}, player);
delete p.secretToken;
return p;
}
// Remove expired transfer codes every minute
setInterval(() => {
const now = Date.now();
for (const [code, data] of transferCodes) {
if (data.expiresAt < now) transferCodes.delete(code);
}
}, 60 * 1000);
const BOT_USER_AGENTS = [ const BOT_USER_AGENTS = [
'googlebot', 'bingbot', 'slurp', 'duckduckbot', 'baiduspider', 'googlebot', 'bingbot', 'slurp', 'duckduckbot', 'baiduspider',
@ -64,7 +82,7 @@ app.post('/api/checkpoint', (req, res) => {
return res.status(403).json({ error: 'Bot traffic not allowed' }); return res.status(403).json({ error: 'Bot traffic not allowed' });
} }
const { playerId, gameState } = req.body; const { playerId, gameState, secretToken } = req.body;
// Ignore players who haven't consumed any mass // Ignore players who haven't consumed any mass
if (gameState.totalMassConsumedEver === 0) { if (gameState.totalMassConsumedEver === 0) {
return res.json({ success: true }); // Accept but don't save return res.json({ success: true }); // Accept but don't save
@ -93,9 +111,19 @@ app.post('/api/checkpoint', (req, res) => {
const now = Date.now(); const now = Date.now();
// Find or create player // Find or create player
let code, attempts = 0;
let player = leaderboard.find(p => p.id === playerId); let player = leaderboard.find(p => p.id === playerId);
if (player) { if (player) {
// Update existing player - store full game state // Token validation with backward-compatible migration
if (player.secretToken) {
if (secretToken !== player.secretToken) {
return res.status(403).json({ error: 'Invalid session token' });
}
} else if (secretToken) {
player.secretToken = secretToken; // migrate: adopt token on first checkpoint
}
player.gameState = gameState; player.gameState = gameState;
player.mass = gameState.blackHoleTotalMass || 0; player.mass = gameState.blackHoleTotalMass || 0;
player.level = (gameState.asteroidUpgradeLevel || 0) + player.level = (gameState.asteroidUpgradeLevel || 0) +
@ -106,10 +134,10 @@ app.post('/api/checkpoint', (req, res) => {
player.holeAge = now - player.firstSeen; player.holeAge = now - player.firstSeen;
} else { } else {
// New player const timestamp = new Date().toLocaleString();
const timestamp = new Date().toLocaleString();
const newPlayer = { const newPlayer = {
id: playerId, id: playerId,
secretToken: secretToken || null,
gameState: gameState, gameState: gameState,
mass: gameState.blackHoleTotalMass || 0, mass: gameState.blackHoleTotalMass || 0,
level: (gameState.asteroidUpgradeLevel || 0) + level: (gameState.asteroidUpgradeLevel || 0) +
@ -122,7 +150,6 @@ app.post('/api/checkpoint', (req, res) => {
}; };
console.log(`${timestamp} Created new player: `, newPlayer.id); console.log(`${timestamp} Created new player: `, newPlayer.id);
leaderboard.push(newPlayer); leaderboard.push(newPlayer);
} }
@ -180,7 +207,7 @@ app.get('/api/leaderboard', (req, res) => {
saveLeaderboard(leaderboard); saveLeaderboard(leaderboard);
// Return only visible players (top 50) // Return only visible players (top 50)
res.json(visiblePlayers.slice(0, 50)); res.json(visiblePlayers.slice(0, 50).map(sanitizePlayer));
}); });
// Get player info (works even if not visible on leaderboard) // Get player info (works even if not visible on leaderboard)
@ -204,7 +231,7 @@ app.get('/api/player/:playerId', (req, res) => {
const fiveDaysAgo = Date.now() - (LEADERBOARD_VISIBLE_DAYS * 24 * 60 * 60 * 1000); const fiveDaysAgo = Date.now() - (LEADERBOARD_VISIBLE_DAYS * 24 * 60 * 60 * 1000);
player.visibleOnLeaderboard = player.lastSeen > fiveDaysAgo; player.visibleOnLeaderboard = player.lastSeen > fiveDaysAgo;
res.json(player); res.json(sanitizePlayer(player));
}); });
// Get player's full game state // Get player's full game state
@ -272,6 +299,82 @@ setInterval(cleanupBotAccounts, 24 * 60 * 60 * 1000);
// Run cleanup on startup too // Run cleanup on startup too
cleanupBotAccounts(); cleanupBotAccounts();
// Block direct access to leaderboard.json
app.get('/leaderboard.json', (req, res) => {
res.status(403).json({ error: 'Access denied' });
});
// Create a transfer code for session migration
app.post('/api/transfer/create', (req, res) => {
const { playerId, secretToken } = req.body;
if (!playerId || !secretToken) {
return res.status(400).json({ error: 'Missing credentials' });
}
const leaderboard = loadLeaderboard();
const player = leaderboard.find(p => p.id === playerId);
if (!player) {
return res.status(404).json({ error: 'Player not found' });
}
if (player.secretToken && player.secretToken !== secretToken) {
return res.status(403).json({ error: 'Invalid session token' });
}
// Return existing active code if one exists
for (const [existingCode, data] of transferCodes) {
if (data.playerId === playerId && data.expiresAt > Date.now()) {
return res.json({ code: existingCode, expiresAt: data.expiresAt });
}
}
let code, attempts = 0;
do {
code = Math.floor(Math.random() * 0x100000).toString(16).padStart(5, '0');
attempts++;
} while (transferCodes.has(code) && attempts < 100);
const expiresAt = Date.now() + 5 * 60 * 1000;
transferCodes.set(code, { playerId, secretToken, expiresAt });
const timestamp = new Date().toLocaleString();
console.log(`${timestamp} Transfer code created for player ...${playerId.slice(-5)}`);
res.json({ code, expiresAt });
});
// Claim a transfer code
app.post('/api/transfer/claim', (req, res) => {
const { code } = req.body;
if (!code) return res.status(400).json({ error: 'Missing code' });
const key = code.toLowerCase();
// Check key
if (!/^[0-9a-f]{5}$/.test(key)) {
return res.status(400).json({ error: 'Invalid code format' });
}
const data = transferCodes.get(key);
if (!data) return res.status(404).json({ error: 'Invalid or expired code' });
if (data.expiresAt < Date.now()) {
transferCodes.delete(key);
return res.status(410).json({ error: 'Code has expired' });
}
transferCodes.delete(key); // one-time use
const timestamp = new Date().toLocaleString();
console.log(`${timestamp} Transfer code claimed for player ...${data.playerId.slice(-5)}`);
res.json({
playerId: data.playerId,
sessionToken: data.secretToken
});
});
const PORT = process.env.PORT || 3000; const PORT = process.env.PORT || 3000;
app.listen(PORT, () => { app.listen(PORT, () => {
const timestamp = new Date().toLocaleString(); const timestamp = new Date().toLocaleString();

View File

@ -43,5 +43,22 @@ var Storage = {
}, 100); }, 100);
} }
} }
},
getOrCreateToken: function() {
var token = this.getCookie('sessionToken');
if (!token) {
var arr = new Uint8Array(16);
if (window.crypto && window.crypto.getRandomValues) {
window.crypto.getRandomValues(arr);
token = Array.from(arr).map(function(b) {
return b.toString(16).padStart(2, '0');
}).join('');
} else {
token = Date.now().toString(36) + Math.random().toString(36).substr(2, 16) + Math.random().toString(36).substr(2, 16);
}
this.setCookie('sessionToken', token, 365);
}
return token;
} }
}; };

144
js/ui.js
View File

@ -14,11 +14,13 @@ var UI = {
planetLevel: document.getElementById('planet-level'), planetLevel: document.getElementById('planet-level'),
giantLevel: document.getElementById('giant-level'), giantLevel: document.getElementById('giant-level'),
mtypeLevel: document.getElementById('mtype-level'), mtypeLevel: document.getElementById('mtype-level'),
ktypeLevel: document.getElementById('ktype-level'),
asteroidUpgradeBtn: document.getElementById('asteroid-upgrade-btn'), asteroidUpgradeBtn: document.getElementById('asteroid-upgrade-btn'),
cometUpgradeBtn: document.getElementById('comet-upgrade-btn'), cometUpgradeBtn: document.getElementById('comet-upgrade-btn'),
planetUpgradeBtn: document.getElementById('planet-upgrade-btn'), planetUpgradeBtn: document.getElementById('planet-upgrade-btn'),
giantUpgradeBtn: document.getElementById('giant-upgrade-btn'), giantUpgradeBtn: document.getElementById('giant-upgrade-btn'),
mtypeUpgradeBtn: document.getElementById('mtype-upgrade-btn'), mtypeUpgradeBtn: document.getElementById('mtype-upgrade-btn'),
ktypeUpgradeBtn: document.getElementById('ktype-upgrade-btn'),
gearIcon: document.getElementById('gear-icon'), gearIcon: document.getElementById('gear-icon'),
settingsMenu: document.getElementById('settings-menu'), settingsMenu: document.getElementById('settings-menu'),
resetBtn: document.getElementById('reset-btn'), resetBtn: document.getElementById('reset-btn'),
@ -106,6 +108,69 @@ var UI = {
}); });
} }
// ---------- Session Transfer ----------
var exportBtn = document.getElementById('export-session-btn');
var claimBtn = document.getElementById('transfer-claim-btn');
if (exportBtn) {
exportBtn.addEventListener('click', function(e) {
e.stopPropagation();
self.exportSession();
});
}
if (claimBtn) {
claimBtn.addEventListener('click', async function(e) {
e.stopPropagation();
var input = document.getElementById('transfer-code-input');
var isVisible = input.style.display !== 'none';
if (!isVisible) {
input.style.display = 'block';
claimBtn.classList.add('active');
input.focus();
return;
}
var code = input.value.trim();
if (!code) {
input.style.display = 'none';
claimBtn.classList.remove('active');
return;
}
if (!/^[0-9a-fA-F]{5}$/.test(code)) {
showErrorNotification('Invalid or expired code');
return;
}
try {
var result = await Server.claimTransferCode(code.toLowerCase());
if (!result || !result.playerId) throw new Error();
Storage.setCookie('playerId', result.playerId, 365);
Storage.setCookie('sessionToken', result.sessionToken, 365);
showSuccessNotification('Session imported — reloading...');
setTimeout(function() { location.reload(); }, 1500);
} catch (err) {
showErrorNotification('Invalid or expired code');
}
});
}
var transferInput = document.getElementById('transfer-code-input');
if (transferInput) {
transferInput.addEventListener('keydown', function(e) {
if (e.key === 'Enter') {
e.stopPropagation();
claimBtn.click();
}
});
}
// ---------- Click outside to close ---------- // ---------- Click outside to close ----------
document.addEventListener('click', () => { document.addEventListener('click', () => {
// Close settings menu // Close settings menu
@ -139,6 +204,7 @@ var UI = {
this.elements.planetUpgradeBtn.addEventListener('click', handlers.planet); this.elements.planetUpgradeBtn.addEventListener('click', handlers.planet);
this.elements.giantUpgradeBtn.addEventListener('click', handlers.giant); this.elements.giantUpgradeBtn.addEventListener('click', handlers.giant);
this.elements.mtypeUpgradeBtn.addEventListener('click', handlers.mtype); this.elements.mtypeUpgradeBtn.addEventListener('click', handlers.mtype);
this.elements.ktypeUpgradeBtn.addEventListener('click', handlers.ktype);
}, },
update: function(gameState, config) { update: function(gameState, config) {
@ -246,12 +312,21 @@ var UI = {
this.elements.mtypeLevel.parentElement.style.display = 'none'; this.elements.mtypeLevel.parentElement.style.display = 'none';
} }
// Only show ktype upgrade if unlocked
if (gameState.ktypeUnlocked) {
this.updateKtypeUpgrade(gameState);
this.elements.ktypeLevel.parentElement.style.display = '';
} else {
this.elements.ktypeLevel.parentElement.style.display = 'none';
}
var canAffordAny = var canAffordAny =
gameState.totalMassConsumed >= gameState.asteroidUpgradeCost || gameState.totalMassConsumed >= gameState.asteroidUpgradeCost ||
(gameState.cometUnlocked && gameState.totalMassConsumed >= gameState.cometUpgradeCost) || (gameState.cometUnlocked && gameState.totalMassConsumed >= gameState.cometUpgradeCost) ||
(gameState.planetUnlocked && gameState.totalMassConsumed >= gameState.planetUpgradeCost) || (gameState.planetUnlocked && gameState.totalMassConsumed >= gameState.planetUpgradeCost) ||
(gameState.giantUnlocked && gameState.totalMassConsumed >= gameState.giantUpgradeCost) || (gameState.giantUnlocked && gameState.totalMassConsumed >= gameState.giantUpgradeCost) ||
(gameState.mtypeUnlocked && gameState.totalMassConsumed >= gameState.mtypeUpgradeCost); (gameState.mtypeUnlocked && gameState.totalMassConsumed >= gameState.mtypeUpgradeCost) ||
(gameState.ktypeUnlocked && gameState.totalMassConsumed >= gameState.ktypeUpgradeCost);
var holeIcon = document.getElementById('hole-icon'); var holeIcon = document.getElementById('hole-icon');
if (holeIcon) { if (holeIcon) {
@ -271,7 +346,9 @@ var UI = {
gameState.asteroidUpgradeLevel + gameState.asteroidUpgradeLevel +
gameState.cometUpgradeLevel + gameState.cometUpgradeLevel +
gameState.planetUpgradeLevel + gameState.planetUpgradeLevel +
gameState.giantUpgradeLevel; gameState.giantUpgradeLevel +
gameState.mtypeUpgradeLevel +
gameState.ktypeUpgradeLevel;
el.innerHTML = el.innerHTML =
'<span class="tooltip-trigger">' + '<span class="tooltip-trigger">' +
@ -390,6 +467,19 @@ var UI = {
gameState.totalMassConsumed < gameState.mtypeUpgradeCost; gameState.totalMassConsumed < gameState.mtypeUpgradeCost;
}, },
updateKtypeUpgrade: function(gameState) {
var rate = (259200000 / gameState.currentKtypeSpawnInterval).toFixed(2);
var bonusPercent = (gameState.ktypeUpgradeLevel * 3);
var tooltipText = 'Spawn Rate: ' + rate + '/3days <br>Bonus: ' + bonusPercent + '%';
this.elements.ktypeLevel.innerHTML = '<span class="tooltip-trigger">K-Type: Level ' +
gameState.ktypeUpgradeLevel +
'<span class="tooltip">' + tooltipText + '</span></span>';
this.elements.ktypeUpgradeBtn.textContent =
'Upgrade (Cost: ' + this.formatMass(gameState.ktypeUpgradeCost) + ')';
this.elements.ktypeUpgradeBtn.disabled =
gameState.totalMassConsumed < gameState.ktypeUpgradeCost;
},
formatMass: function(massKg, options = {}) { formatMass: function(massKg, options = {}) {
if (massKg == null) return '0'; // fallback if (massKg == null) return '0'; // fallback
const SOLAR_SWITCH_KG = CONFIG.SOLAR_MASS_KG * 0.01; // ~1% solar mass const SOLAR_SWITCH_KG = CONFIG.SOLAR_MASS_KG * 0.01; // ~1% solar mass
@ -543,5 +633,55 @@ var UI = {
.replace(/>/g, '&gt;') .replace(/>/g, '&gt;')
.replace(/"/g, '&quot;') .replace(/"/g, '&quot;')
.replace(/'/g, '&#039;'); .replace(/'/g, '&#039;');
},
exportSession: async function() {
var btn = document.getElementById('export-session-btn');
var display = document.getElementById('export-code-display');
var codeEl = document.getElementById('transfer-code-value');
var expiryEl = document.getElementById('transfer-code-expiry');
if (!btn || !display || !codeEl) return;
btn.disabled = true;
btn.textContent = 'Export';
display.style.display = 'none';
try {
var result = await Server.createTransferCode();
if (!result || !result.code) {
showErrorNotification(result && result.error ? result.error : 'Failed to generate transfer code');
return;
}
codeEl.textContent = result.code.toUpperCase();
display.style.display = 'block';
btn.classList.add('menu-btn-export-active');
var expiresAt = result.expiresAt;
if (this._transferTimer) clearInterval(this._transferTimer);
var self = this;
var tick = function() {
var remaining = Math.max(0, expiresAt - Date.now());
var mins = Math.floor(remaining / 60000);
var secs = Math.floor((remaining % 60000) / 1000);
if (expiryEl) expiryEl.textContent = 'Expires in ' + mins + ':' + (secs < 10 ? '0' : '') + secs;
if (remaining === 0) {
clearInterval(self._transferTimer);
if (codeEl) codeEl.textContent = 'EXPIRED';
if (expiryEl) expiryEl.textContent = '';
btn.classList.remove('menu-btn-export-active');
}
};
tick(); // run immediately
this._transferTimer = setInterval(tick, 1000);
} catch (e) {
showErrorNotification('Failed to generate transfer code');
}
btn.disabled = false;
btn.textContent = 'Export';
} }
}; };

122
style.css
View File

@ -125,9 +125,6 @@ canvas {
} }
} }
#hole-icon.pulse:hover {
}
#gear-icon:hover, #gear-icon:hover,
.score-icon:hover, .score-icon:hover,
#hole-icon:hover { #hole-icon:hover {
@ -183,7 +180,7 @@ canvas {
} }
.menu-btn.danger:hover { .menu-btn.danger:hover {
background: rgba(255, 0, 0, 0.42); background: rgba(255, 0, 0, 0.24);
border-color: rgba(255, 0, 0, 0.69); border-color: rgba(255, 0, 0, 0.69);
} }
@ -419,3 +416,120 @@ canvas {
transform: translate(-50%, -50%) scale(1); transform: translate(-50%, -50%) scale(1);
} }
} }
/* SESSION TRANSFER */
.menu-divider {
border-top: 1px solid rgba(255, 255, 255, 0.1);
margin: 14px 0;
}
.menu-subtitle {
color: rgba(255, 255, 255, 0.5);
font-size: 12px;
text-transform: uppercase;
letter-spacing: 0.5px;
margin-bottom: 6px;
}
.transfer-warning {
color: rgba(255, 200, 100, 0.9);
font-size: 10px;
line-height: 1.4;
margin-bottom: 8px;
}
.transfer-code-box {
user-select: text;
-webkit-user-select: text;
cursor: text;
text-align: center;
margin: 8px 0 4px;
}
.transfer-code {
font-size: 26px;
letter-spacing: 7px;
color: rgba(0, 255, 255, 0.69);
}
.transfer-expiry {
font-size: 10px;
color: rgba(255, 255, 255, 0.35);
text-align: center;
margin-bottom: 4px;
}
.transfer-input-row {
display: flex;
gap: 6px;
align-items: center;
}
.menu-btn-export {
background: rgba(60, 60, 80, 0.5);
border: 1px solid rgba(255, 192, 0, 0.42);
color: rgba(255, 255, 255, 0.5);
padding: 6px 12px;
margin-top: 8px;
margin-right: 8px;
cursor: pointer;
font-family: 'Courier New', monospace;
font-size: 11px;
transition: all 0.2s;
}
.menu-btn-export:hover {
background: rgba(255, 192, 0, 0.24);
border-color: rgba(255, 192, 0, 0.69);
}
.menu-btn-export-active {
background: rgba(255, 192, 0, 0.13);
border-color: rgba(255, 192, 0, 0.42);
}
.menu-btn-import {
background: rgba(60, 60, 80, 0.5);
border: 1px solid rgba(0, 255, 255, 0.42);
color: rgba(255, 255, 255, 0.5);
padding: 6px 12px;
margin-top: 8px;
margin-right: 8px;
cursor: pointer;
font-family: 'Courier New', monospace;
font-size: 11px;
transition: all 0.2s;
margin-bottom: 8px;
}
.menu-btn-import:hover {
background: rgba(0, 255, 255, 0.24);
border-color: rgba(0, 255, 255, 0.69);
}
.menu-btn-import.active {
background: rgba(0, 255, 255, 0.13);
border-color: rgba(0, 255, 255, 0.42);
}
.transfer-input {
flex: 1;
background: rgba(30, 30, 50, 0.8);
border: 1px solid rgba(255, 255, 255, 0.2);
color: rgba(255, 255, 255, 0.9);
padding: 6px 8px;
font-size: 15px;
letter-spacing: 3px;
border-radius: 4px;
width: 100%;
box-sizing: border-box;
}
.transfer-input::placeholder {
color: rgba(255, 255, 255, 0.25);
}
.transfer-input:focus {
outline: none;
border-color: rgba(0, 255, 255, 0.42);
}