diff --git a/js/config.js b/js/config.js index d27e45e..b11ed22 100644 --- a/js/config.js +++ b/js/config.js @@ -6,7 +6,7 @@ var CONFIG = { // Initial values INITIAL_BLACK_HOLE_MASS: 42, // in solar masses - INITIAL_BLACK_HOLE_RADIUS: 21, + INITIAL_BLACK_HOLE_RADIUS: 14, // Performance LOGIC_INTERVAL: 10, diff --git a/js/game.js b/js/game.js index 715d0eb..abc1df9 100644 --- a/js/game.js +++ b/js/game.js @@ -507,8 +507,7 @@ var Game = (function() { calculateConsumptionRates(state, CONFIG, consumedMassKg); // Grow black hole radius - var solarMasses = state.blackHoleTotalMass / CONFIG.SOLAR_MASS_KG; - blackHole.radius = CONFIG.INITIAL_BLACK_HOLE_RADIUS + (solarMasses - CONFIG.INITIAL_BLACK_HOLE_MASS); + blackHole.radius = (state.blackHoleTotalMass / CONFIG.SOLAR_MASS_KG) * 0.333; blackHole.consumeAsteroid(asteroids[i]);